One of the last pieces of the puzzle that I can’t figure out is how to retrieve (if that’s even possible) the list of modifiers applied to an object s…
Hey @denisT, your snippet appears to work just fine, thanks a lot! Out of curiosity, doesn’t the local variable ‘bo’ have the same value as the argum…
Thanks @denisT, will try that and report back here!
I can see at least three alternatives: Stick to custom attributes on objects. Just instruct users to add attributes with the proper name, type and …
That sounds interesting. Where in the base object would the app-specific attributes bet stored? To be honest, it’s partly to answer this question tha…
I’m not sure to understand what you mean. My point is that I can see how collapsing a whole stack while retaining the appleseed object properties modi…
Ah, your detailed answer finally appeared Thanks Timm for the help!
Thanks to the help of Timm Dapper from Laubwerk (), I was able to fix the problem. The key was to use the GeomObject::GetRenderMesh() family of funct…
I’m still interested in trying to update the pass counter, if that’s something that can be controlled by a renderer plugin.
It looks like Elapsed Time is updated by 3ds Max itself, but only after a full frame has been completed:
I figured it out. The problem was that user dialog procedure was bound to the first parameter map, while the controls I’m interested in are in the sec…