dgsantana
@dgsantana
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Joined: Feb 14, 2024
Topics: 0 / Replies: 89
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RE: Call anything cool recently added to MAX

And yes, using C++ SDK, is a lot of guess work :P, shaders and texmaps are in constant mutation, with little to no good samples (its one of the parts …

10 years ago
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RE: Call anything cool recently added to MAX

Out of the box, in the current release, it will not preserve normals, nor any mesh data channel (edge visibility, vc, uvs,…), when using operators tha…

10 years ago
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RE: The MCG Thread: Post Tools, Compounds and questions here!

Sure, you are right (and my bad sentence tried to say the same), only .dl? require a restart session, since you can’t unload and load the plugin when …

10 years ago
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RE: The MCG Thread: Post Tools, Compounds and questions here!

Well, “code” without closing max, is also a plus (I know we can do mxs without closing ). I already used alot of MCG tools in production (can’t share…

10 years ago
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RE: Call anything cool recently added to MAX

MaxPlus is also improved, and besides that it also as a .NET api, side effect of MCG. It could well be the new MaxSDK in the future, for C++ also.

10 years ago
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RE: The MCG Thread: Post Tools, Compounds and questions here!

The bottleneck is not on the operations inside MCG, since they run as native code (see my speed test on vector operations, compared to VEX and ICE), i…

10 years ago
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RE: The MCG Thread: Post Tools, Compounds and questions here!

And for those that may complain about not visualizing the result. ( slidertime = (random 1 100) a =dsVectorOps 100000 m = editable_mesh() setNum…

10 years ago
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RE: The MCG Thread: Post Tools, Compounds and questions here!

Just a small test, using a MCG mxs function (so avoiding any overheads of mesh conversions). VectorOperations 100000000 vectors (including the random …

10 years ago
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RE: 3ds max sdk .NET

Great, glad it word out. The Marshal class is used to “communicate” between the unmanaged world (pointer world) and the .NET managed one. In C#, most …

10 years ago
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RE: 3ds max sdk .NET

Ok, from the C++ SDK, this are trully float pointers, so to make them useful in C#, you can convert the IntPtr to a float array. var lens = new floa…

10 years ago
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RE: 3ds max sdk .NET

You will probably need to Marshal those pointers into a .NET wrapper. But from my experience, not all the C++ SDK Classes have been fully ported to Au…

10 years ago
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RE: help Running this script*does not*display*the numerical

A quick test and just removing the last part of the script (outside the function) solve it…

11 years ago
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RE: Executing Python scripts from the command line

You can run python only as stated in the docs, there is no “headless” mode as in maya, where you can run python scripts using the “normal” python inte…

11 years ago
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RE: BerconMaps development thread

Here is the source with the modification. Best regards, Daniel

15 years ago
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