What makes you think you can change the position of a node by applying the FFD modifier in the first place? FFD modifiers are designed to modify the …
What are you working on, a game or a film (movie, cinematic)?
I’m confident that predicting the position of a specific vertex from the original mesh in the new sequenced mesh is impossible. It would require knowl…
You’re trying to explain your process, but what I want to know is the ultimate goal you’re aiming for. As I understand it, you want to achieve the go…
videomike99: No, trust me. Real time capture of live talent. I’m asking about what you want to do with it, not how it’s done. I am quite familia…
videomike99: Here’s a file that may help. It’s in both a text format and excel format. No… it can’t help in any way. I assume we’re talking ab…
You don’t tell anyone. And we won’t …
According to what you say, does this mean that each frame can be a different mesh in topology? (different number of vertices, faces, different order o…
Oh, is it a game “Guess where the third one is hiding”? But on a serious note, please explain why we need to “guess” instead of simply taking it from…
denisT: Klvnk: theres Interface7::GetSelNodeTab but i’m guessing it does exactly the same under the hood. it’s the same list but in a diff…
it’s the same list but in a different order. GetSelNodeTab is in selection order, GetSelNode is in hierarchy order
// Interface into the biped master controller class IBipMaster: public MaxHeapOperators { public: … … … //Copy/Paste exposure virtual cons…
How we can save and load posture (in to the text file) using SDK? You asked about the text file…
no way. unless you use your own format
if (control->ClassID() == Class_ID(HYBRIDINTERP_FLOAT_CLASS_ID, 0)) { IKeyControl *ikeys = GetKeyControlInterface(control); IBezFloatKey key; fo…