denisT
@denist
New Member
Joined: Feb 14, 2024
Topics: 218 / Replies: 11426
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RE: How to read out new Point helper position after using FFDBox modifer?

What makes you think you can change the position of a node by applying the FFD modifier in the first place? FFD modifiers are designed to modify the …

1 year ago
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RE: Predict next vertex 3d position based on last two positions

What are you working on, a game or a film (movie, cinematic)?

1 year ago
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RE: Predict next vertex 3d position based on last two positions

I’m confident that predicting the position of a specific vertex from the original mesh in the new sequenced mesh is impossible. It would require knowl…

1 year ago
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RE: Predict next vertex 3d position based on last two positions

You’re trying to explain your process, but what I want to know is the ultimate goal you’re aiming for. As I understand it, you want to achieve the go…

1 year ago
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RE: Predict next vertex 3d position based on last two positions

videomike99: No, trust me. Real time capture of live talent. I’m asking about what you want to do with it, not how it’s done. I am quite familia…

1 year ago
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RE: Predict next vertex 3d position based on last two positions

videomike99: Here’s a file that may help. It’s in both a text format and excel format. No… it can’t help in any way. I assume we’re talking ab…

1 year ago
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RE: Predict next vertex 3d position based on last two positions

You don’t tell anyone. And we won’t …

1 year ago
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RE: Predict next vertex 3d position based on last two positions

According to what you say, does this mean that each frame can be a different mesh in topology? (different number of vertices, faces, different order o…

1 year ago
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RE: Predict next vertex 3d position based on last two positions

Oh, is it a game “Guess where the third one is hiding”? But on a serious note, please explain why we need to “guess” instead of simply taking it from…

1 year ago
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RE: GetSceneSelectedNodes (c#,SDK)

denisT: Klvnk: theres Interface7::GetSelNodeTab but i’m guessing it does exactly the same under the hood. it’s the same list but in a diff…

1 year ago
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RE: GetSceneSelectedNodes (c#,SDK)

it’s the same list but in a different order. GetSelNodeTab is in selection order, GetSelNode is in hierarchy order

1 year ago
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RE: Biped Save Load Posture (C#,SDK)

// Interface into the biped master controller class IBipMaster: public MaxHeapOperators { public: … … … //Copy/Paste exposure virtual cons…

1 year ago
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RE: Biped Save Load Posture (C#,SDK)

How we can save and load posture (in to the text file) using SDK? You asked about the text file…

1 year ago
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RE: Biped Save Load Posture (C#,SDK)

no way. unless you use your own format

1 year ago
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RE: Change tangents to step (C#,SDK)

if (control->ClassID() == Class_ID(HYBRIDINTERP_FLOAT_CLASS_ID, 0)) { IKeyControl *ikeys = GetKeyControlInterface(control); IBezFloatKey key; fo…

1 year ago
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