denisT
@denist
New Member
Joined: Feb 14, 2024
Topics: 218 / Replies: 11426
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RE: Intersect bug in max

I remember this bug. It takes place for polyobjects. There should be another thread on this subject on this forum … or on Area maybe

1 year ago
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RE: How to install Qt for 3ds Max SDK

when installing MAX SDK, Qt must be installed along with it.

1 year ago
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RE: Undo bug

It’s not safe. I do not recommend doing it this way because of possible unintended flickering. I will partially explain the reason in another thread a…

1 year ago
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RE: SetParent (SDK,C#)

reverse – INode::AttachChild

1 year ago
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RE: Rotate command (SDK,C#)

quat is the quat… the tmAxis is what you specify in MXS when you say: in coordsys … for example, #world – Matrix3(1) #local – node->GetNodeTM #s…

1 year ago
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RE: Rotate command (SDK,C#)

MZ: um… it seems too complicated… How I can use that like the MaxScript one? Welcome to the SDK realm, my friend. If you wish to dwell here, trea…

1 year ago
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1 year ago
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RE: Undo handeling

The UNDO/REDO mechanism in the SDK differs from MXS. MXS utilizes pre-existing UNDOs for specific methods provided by the system and does not allow t…

1 year ago
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RE: Undo handeling

guruware: and the tried to reply, then it presented 5 time a 403 error until it finally decided to let me do things … my personal anti-record is …

1 year ago
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RE: Undo handeling

This has already become a distinctive feature of the website…

1 year ago
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RE: How to read out Point2 position of the mouse while click+hold+dragging on an ImgTag?

Use the .NET (Forms) controls or Qt widgets. MXS via Rollout controls does not provide a simple and easy solution to what you are asking.

1 year ago
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RE: Predict next vertex 3d position based on last two positions

I like the idea… at least it can help to narrow the search area

1 year ago
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RE: Predict next vertex 3d position based on last two positions

If you’d post examples of what you’re working with, we could try to work something out and help somehow. So, think of ways to get around the NDA.

1 year ago
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RE: Predict next vertex 3d position based on last two positions

If a new texture is used for each mesh, I don’t see any way to track a given point on the original mesh. The only option left is to somehow get attac…

1 year ago
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RE: How to read out new Point helper position after using FFDBox modifer?

No. I can’t believe that this could be true. The FFD modifier cannot change the transformation properties of a node or object. It’s obvious that we n…

1 year ago
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