I remember this bug. It takes place for polyobjects. There should be another thread on this subject on this forum … or on Area maybe
when installing MAX SDK, Qt must be installed along with it.
It’s not safe. I do not recommend doing it this way because of possible unintended flickering. I will partially explain the reason in another thread a…
reverse – INode::AttachChild
quat is the quat… the tmAxis is what you specify in MXS when you say: in coordsys … for example, #world – Matrix3(1) #local – node->GetNodeTM #s…
MZ: um… it seems too complicated… How I can use that like the MaxScript one? Welcome to the SDK realm, my friend. If you wish to dwell here, trea…
YES. INode::Rotate
The UNDO/REDO mechanism in the SDK differs from MXS. MXS utilizes pre-existing UNDOs for specific methods provided by the system and does not allow t…
guruware: and the tried to reply, then it presented 5 time a 403 error until it finally decided to let me do things … my personal anti-record is …
This has already become a distinctive feature of the website…
Use the .NET (Forms) controls or Qt widgets. MXS via Rollout controls does not provide a simple and easy solution to what you are asking.
I like the idea… at least it can help to narrow the search area
If you’d post examples of what you’re working with, we could try to work something out and help somehow. So, think of ways to get around the NDA.
If a new texture is used for each mesh, I don’t see any way to track a given point on the original mesh. The only option left is to somehow get attac…
No. I can’t believe that this could be true. The FFD modifier cannot change the transformation properties of a node or object. It’s obvious that we n…