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and finally: fn shiftPolyMapAllElements node ch:1 = ( local faces = #{1..node.numfaces} local numtverts = polyop.getnummapverts node ch local ver…
Thanks! I will try to make this UV shift thing based on fast element search using only MXS… the same I do in my cpp code
Serejah, do you remember that MXS algorithm to find all mesh geom elements? You already found it once on this forum…
I think that is possible to make pure MXS version which can do the job for about 40-60 sec
walls are 137464 elements… what I found
king-david: Here is an example file. Katwijk.max (25.9 MB) I’ve made the test – do all using c++ : roofs : CPP SDK elements:22610 time:205 wall…
It’s easy not to use a snapshot for a mesh, as well as any conversion to mesh geometry at all. I do this in order to use the methods of meshop mapface…
Could you post an example of the scene you usually work with? (preferably MAX 2020 version). I need to see the type of data you have. How best to opti…
fn getMapElements node channel:1 = if iskindof node Editable_Poly or iskindof node.baseobject Editable_Poly do ( if polyop.getmapsupport node channel…
denisT: there is a thread on this forum about how best to find mesh geometry elements. I remember Serejah already found this topic once Thanks …
Do I understand correctly that you want to align the bottom-left corner of the UV cluster’s bounding box to [0,0]? … and to specify the uv cluster by…
I just want to say that what you are doing (code above) is pretty reasonable, but the built-in methods and their representation in MXS is not very goo…
I haven’t touched Unwrap UVW for a long time, but I remember that they “drastically improved” something about it, and the performance numbers I see fo…