dejawolf
@dejawolf
New Member
Joined: Feb 15, 2024
Topics: 5 / Replies: 26
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RE: unwrap multiple objects

ok, yes that’s a bit faster. but it still takes more than 20 seconds to calculate 7 objects, with a polycount of 120 each. but well, shouldn’t complai…

20 years ago
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RE: unwrap multiple objects

i noticed that when i tried unwrapping 2 regular boxes, it didn’t want to unwrap. also, the script is quite slow to calculate multiple objects. i’ll t…

20 years ago
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RE: unwrap multiple objects

hey thanks a lot this is gonna be very useful!

20 years ago
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RE: unwrap multiple objects

grid? i don’t use any grid. i have created my own special texture, that shows the pixels in a bitmap, and arrows, to help me rotate the UV’s. another …

20 years ago
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RE: unwrap multiple objects

you preserve your pivots and names. when doing mechanical objects for games, this is a big time saver, especially when doing multiple cylindrical obje…

20 years ago
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Replies: 33
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RE: half circle

btw, do you have anything against me posting these on scriptspot? i bow in thy honour for helping me, o great bobo, god of maxscript.

20 years ago
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RE: half circle

managed to remove second half radius1 = radius2 = 100 –both radii of the hemi-circles theHeight = 100 –the distance between the halves num_faces…

20 years ago
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RE: half circle

here’s the final “bonecircle” script. plugin simpleObject ExtCircle name:“ExtCircle” category:“Standard Primitives” classID:#(0xe855567d, 0xbcd73b…

20 years ago
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RE: half circle

hah, ok, i found why it went wrong i should have replaced the number with the parameter.

20 years ago
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RE: half circle

well, now i tried modifying the plugin code. but it refuse to work. plugin simpleObject ExtCircle name:“ExtCircle” category:“Standard Primitives” …

20 years ago
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RE: half circle

well, just had to play around a bit with the code here’s the result. i added a little shape modifier code. now trying to figure how to do it on the …

20 years ago
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RE: half circle

well, did some minor modifications, i increased the middle width to 400, and put it into standard primitives. now my fingers burns after putting this …

20 years ago
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RE: half circle

wow, that is fantastic! thanks a lot! no i don’t mind you making this into a tutorial i’ve been searching for a tutorial on how to create my own pri…

20 years ago
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RE: half circle

radius1 = 100 radius2 = 10 width = 10 vert_array = #() face_array = #() vert_count = 0 num_faces = 10 for a = 0 to 360 by 360/num_faces do ( …

20 years ago
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