decon
@decon
New Member
Joined: Feb 15, 2024
Topics: 1 / Replies: 42
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RE: I hate you on isChecked

this looks like global/local scope issue … if you change it like this: ( global testfloater on isChecked do (testfloater != undefined) on execute…

17 years ago
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RE: Saving UV-layouts using MXS

yep, but try to test that with the scrimski’s code with some objs selected…:eek:

17 years ago
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RE: Saving UV-layouts using MXS

check this: is it what you are looking for?

17 years ago
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RE: Script to select objects with animation

Ofer, your code selects animated objs, my code non-animated… so, how should it be then ? :shrug: (just curious)

17 years ago
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RE: Script to select objects with animation

:wise: for o in objects where o.transform.isanimated == false do selectmore o

17 years ago
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RE: Need Help: Script to place note keys on Note Track automatically

works now , changed only ‘Track 1’ case, but you can correct other parts in a similar way if Track == 1 then ( n = getNoteTrack $.pos.contr…

17 years ago
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RE: path percent based on original position

Thanks Martin, i totally overlooked shape methods fn goback o l =( objs = o ln = l npp = nearestPathParam ln objs.pos frm = 100 * (pathToLength…

17 years ago
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RE: path percent based on original position

not sure if i got it right, but comparing positions before and after assigning path constraint should do it. fn goback o l =( objs = o ln = l –…

17 years ago
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RE: Dynamically changing spline text value

didn’t test rendering with script at scale track, but yes, crashes immediately. Moving script to kerning fixed it

17 years ago
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RE: Dynamically changing spline text value

put a script controller at text’s scale track, like this: $Text01.text = $Sphere01.pos.x as string [1, 1, 1]

17 years ago
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RE: Move a Camera in its own Z axis?

Nice, makes it easier to adjust

17 years ago
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RE: Move a Camera in its own Z axis?

I put the file online, here: In Swami’s example there’s a script controller, while in this there’s expression at cameras FOV

17 years ago
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RE: Move a Camera in its own Z axis?

yep, there was a thread about this at discreet forum years ago. Just wondering where swami disappeared …

17 years ago
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RE: Move a Camera in its own Z axis?

to compensate fov? Do you mean like Hitchcock’s Vertigo effect 😮 ? Put to cameras fov an expression, degToRad(2*atan(w/2/length(pos))) where …

17 years ago
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RE: speed along path controller

i’m not sure where it goes wrong, but this works the same way as earlier: — contr. Euler z — a Box01 with height of 1m equals to 100 rpm (25fr/s) …

17 years ago
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