this looks like global/local scope issue … if you change it like this: ( global testfloater on isChecked do (testfloater != undefined) on execute…
yep, but try to test that with the scrimski’s code with some objs selected…:eek:
check this: is it what you are looking for?
Ofer, your code selects animated objs, my code non-animated… so, how should it be then ? :shrug: (just curious)
:wise: for o in objects where o.transform.isanimated == false do selectmore o
works now , changed only ‘Track 1’ case, but you can correct other parts in a similar way if Track == 1 then ( n = getNoteTrack $.pos.contr…
Thanks Martin, i totally overlooked shape methods fn goback o l =( objs = o ln = l npp = nearestPathParam ln objs.pos frm = 100 * (pathToLength…
not sure if i got it right, but comparing positions before and after assigning path constraint should do it. fn goback o l =( objs = o ln = l –…
didn’t test rendering with script at scale track, but yes, crashes immediately. Moving script to kerning fixed it
put a script controller at text’s scale track, like this: $Text01.text = $Sphere01.pos.x as string [1, 1, 1]
Nice, makes it easier to adjust
I put the file online, here: In Swami’s example there’s a script controller, while in this there’s expression at cameras FOV
yep, there was a thread about this at discreet forum years ago. Just wondering where swami disappeared …
to compensate fov? Do you mean like Hitchcock’s Vertigo effect 😮 ? Put to cameras fov an expression, degToRad(2*atan(w/2/length(pos))) where …
i’m not sure where it goes wrong, but this works the same way as earlier: — contr. Euler z — a Box01 with height of 1m equals to 100 rpm (25fr/s) …