Ye well didn’t notice that topic lol (not realy clearly specified name) However I’m more interested in the currently selected tracks in the trackview…
Guess your looking for renderMap () Regards, Jenne
I think your looking for Regards, Jenne
Incase you didnt know, ctrl+L switch between scene and default lights. Which can be done in mxs with max default lighting toggle or max def lgt to…
AAAaaaahhhhhhhh ofc again the hours of staring at code for one char giving problems. This was so silly – thanks lol!
The class for the modifier edit poly is ‘Edit_Poly’, a base poly object is ‘Editable_Poly’. polyops only work on the ‘Editable_Poly’ so that explains…
Well to loop that you could think of something like this ( obj = $ –set object to current selection total = #{1..meshop.getNumFaces obj} –set all…
Why loop through all of them you can simply select all faces in an edit poly by using polyOp.setFaceSelection obj #{1..polyOp.getNumFaces obj} And t…
Search in the mxs manual for “Copy To and From Clipboard”
Not to forget the wonderfull syntax of the for loop (compared to the languages i know max his for is verry flexible) –clearSelection() for obj in ge…
Ok this turned out quite a bit longer then anticipated but it does the job… ( charClass = dotNetClass “System.Char” –dotnet charclass used for isDi…
Well not in the “3dsMax SDK and MaxScript” section, nore by shouting. Try google…
something in the line of: ( fn dummyFilter obj = if classof obj == Dummy and obj.layer.name == “Name” then true else false selectByName filter:dumm…