Thank you so much! I think version 1 will be perfect! If you ever need a hand with 3D modeling, rendering etc just ask, I owe you!! Thanks, Dean
Hi Eric, Thanks for the link. What I’m really struggling with is a way to capture the existing material, then change the material type to VrayOverrid…
Anyone? Really stuck here. Thanks
for mat in scenematerials do ( mat.material = VRayOverrideMtl basemtl:( mat.material) reflectMtl:(VRayMtl Diffuse = color 0 0 0) ) Maybe something li…
What do you mean?
Hi Jorge, I think I understand your script, and it works well, I just needed something that would work with some pre-made geometry. So I have taken …
@Denis thanks for the tips, a simple solution like this will probably work well. You’re also right, deleting objects probably isn’t the best, but coul…
I have just made a quick mock up, please see attachment. On the left is the original, and the right shows how it might look after running a script.
Denis, I think you hit the nail on the head, if someone with no knowledge of Max, programming or such, can generate the info needed to automate the pr…
I don’t know how you’d script it, but what you could do is have the teapot, copy it, apply your modifiers, collapse it. Then on your original teapot, …
Hi Dave, That’s the less complicated part in my opinion as I can set-up an After Effects files to load in all these files as sequences and spit them …
Hi Denis, Thanks for your scripts! Although its way over my head, I can see how you have gone about building them and your method. Instead of being …