Tried to, but got a reply from a email daemon that the delivery failed: “Delivery to the following recipient failed permanently: [email]miauu_u@yaho…
Okay thanks – that sure does the trick. I would like to avoid having to reselect the insetted faces though. Tried this but it doesn’t execute: ( $….
So in other words, you would have to write your own Unwrap UVW-modifier if you were planning on creating a commercial product – or be forced to use th…
I want a complete re-design. I want to remove old icons and containers and add my own ones.
I know that in general, the use of global vars is bad practise. But his code runs: macroScript NS_materialToggle Category:”Nightshade” toolTip:”Viewp…
That is indeed much more simple. However, I get the same error message as before: – Unable to convert: undefined to type: Boolean
macroScript NS_materialToggle Category:”Nightshade” toolTip:”Viewport Material Display Toggle” buttontext:”Viewport Material Display Toggle” ( — Cre…
Works like a charm! Do you have an example of a universal/generic toggle as well? I would like to be able to toggle this setting on/off for ALL materi…
That code gives me an error — collect objects in scene what have materials assigned obj = for obj in objects where obj.material != undefined collect…
I did. But what am I supposed to do with that? Run a macro inside another macro? Even if that is possible I would prefer to know what said macro consi…