Yes, I have a regular spline object with 1 Edit_Spline modifier. spline->GetKnotPosition(i) gets the knot position at the top of the stack. But I…
Yes, I already had that part but where does it specify to get the spline at the root without modifiers?
Yes, maybe it is not possible at all to get knot positions before and after modifiers without having 2 separate spline objects?
Problem solved! I am 100% sure the performance loss in my case is due to “include” and encryption (of course that depends on the code cause small scr…
Looks like it was not an issue with any code optimisation but the slowdown is encryption. The only difference between working code and optimised code …
The code is too complex. Probably why it can make a difference. I am doing some more tests and will post my final results. I want to know what is caus…
Yes, I clearly see a time difference while using both scripts. My working code remains unchanged of course with all comments etc. I thought that clean…
Right, you mean a number that is never the same. I already tried seeding the seed but ha, always the same pattern The system time is a good idea as …
Looks like I had some code outside the plugin loop which is not allowed so it seems. It does not complain about it, it works…but not completely since …
Ok it is impossible to show the code but it’s good to know where to search. Let me try to convert it to the very basic and see if that works. It is s…
If there is a bug in my code, why does it work without issues when I manually drag and drop the plugin in my viewport and after that create an instanc…