Thanks for the response, Kogen, but maybe I didn’t express myself properly. The “problem” is, if you create an object in 3dsMax, like a cylinder, and…
Bumpy! I fixed my problem (just inverted the normal of the collision plane and rotated the conform gizmo 180º so it points that plane). Kinda of doin…
Interesting the solution to rely on TCB rotations. Reminds me a lot of polar coordinates system. Guess it’s the same thing?
Wow! I’ve seen that setup from Felix before! How could I have forgotten it?! Thanks a lot Denis! So, I assume that’s part of the solution, but there’…
Thanks! So you use script controllers only when it can’t be avoided using them. And you mean here, at CGtalk Maxscript section? I tried searching but …
You mean a custom Zero transform? Never thought about it… Going to my TODO research list.
More kind than you?! Well! You already helped me a great deal (and I know you’re a very active forum member – so I’m sure you’re a kind person). About…
Hehe! Sorry! My bad! I meant Path Constraint!! It’s just a set of helpers path contrained to a spline. When they pass 90 degree on a certain axis they…
Since we’re on this nice thread, could you give me a few suggestions on how to fix this axis twisting using PathFollow?
Wow!! Pretty interesting!! Expose TM is pretty darn fast! Didn’t expect these results! Thanks for linking to that thread. So, script for everything e…
By being older, are expressions controllers more “low level”? I mean, uses less resources, it’s faster but it’s more limited (functions and flexibilit…
You’re right!! Now it works perfectly! What’s the difference between this method (point3_script()) and wiring? Would you prefer one over the other? J…
Already did it? In my second post of this thread?