DaveWortley
@davewortley
New Member
Joined: Feb 14, 2024
Topics: 195 / Replies: 934
Reply
RE: Float: inner value vs display value????

Bobo wrote a very detailed answer to how max deals with Float values a few weeks ago, worth looking up.

16 years ago
Forum
Reply
RE: Why don't user properties save when rendering over a network?

It doesn’t even save with the file, if you run your script then re-open your file your settings will be lost unfortunetly. I think Kramsurfer is the o…

16 years ago
Forum
Reply
RE: Animating between multiple Texmap's with MaxScript

Or… you could create a script that makes 2 IFLs depending on what you’ve animated and it just creates one mix map which mixes between to the 2 materia…

16 years ago
Forum
Reply
RE: Animating between multiple Texmap's with MaxScript

Would it not just be easier to do this in After Effects or Fusion first then just load in an IFL?

16 years ago
Forum
Reply
RE: Newmat = oldmat as newmat?

Oh i see what you mean… Will test…

16 years ago
Forum
Reply
RE: Newmat = oldmat as newmat?

It needs to be a copy but not an instance as i’m using the same material 128 times just with slight variations in parameters.

16 years ago
Forum
Topic
Forum
Replies: 8
Views: 4
Reply
RE: scripted zdepth renders

Forgot to mention, you need to set environment ranges on your camera to control depth, render with scanline, nice n quick. I personally prefer this …

16 years ago
Forum
Reply
RE: scripted zdepth renders

Try all objects pure white, self illuminated material, then add black fog to your scene to make a ZDepth pass.

16 years ago
Forum
Reply
RE: Accessing Bitmap Values of IFLs?

Or I’m guessing you need to open the IFL file, parse the str value to open the Bmp u actually need.

16 years ago
Forum
Topic
Forum
Replies: 2
Views: 12
Reply
RE: Frame Numbering

There only way I can think of doing this is to write a script that loops through every frame and renders it, and changes the renderpath each time… in…

16 years ago
Forum
Reply
RE: Change Particle material ID by bitmap

Sorry Bobo, that comment was meant as a joke, not to cause offense, your time is always most appreciated here, I only solved Monotoner’s problem after…

16 years ago
Forum
Reply
RE: Change Particle material ID by bitmap

Damnit Bobo I thought I was going to be the first one who solved it for once!.. 🙁 Here’s my solution based on your code. on ChannelsUsed pCont d…

16 years ago
Forum
Reply
RE: Change Particle material ID by bitmap

Makes sense to me! Bobo is right you’ve got an i loop for the count but don’t choose which particle you want to affect.

16 years ago
Forum
Page 69 / 76