Bobo wrote a very detailed answer to how max deals with Float values a few weeks ago, worth looking up.
It doesn’t even save with the file, if you run your script then re-open your file your settings will be lost unfortunetly. I think Kramsurfer is the o…
Or… you could create a script that makes 2 IFLs depending on what you’ve animated and it just creates one mix map which mixes between to the 2 materia…
Would it not just be easier to do this in After Effects or Fusion first then just load in an IFL?
Oh i see what you mean… Will test…
It needs to be a copy but not an instance as i’m using the same material 128 times just with slight variations in parameters.
Forgot to mention, you need to set environment ranges on your camera to control depth, render with scanline, nice n quick. I personally prefer this …
Try all objects pure white, self illuminated material, then add black fog to your scene to make a ZDepth pass.
Or I’m guessing you need to open the IFL file, parse the str value to open the Bmp u actually need.
There only way I can think of doing this is to write a script that loops through every frame and renders it, and changes the renderpath each time… in…
Sorry Bobo, that comment was meant as a joke, not to cause offense, your time is always most appreciated here, I only solved Monotoner’s problem after…
Damnit Bobo I thought I was going to be the first one who solved it for once!.. 🙁 Here’s my solution based on your code. on ChannelsUsed pCont d…
Makes sense to me! Bobo is right you’ve got an i loop for the count but don’t choose which particle you want to affect.