DaveWortley
@davewortley
New Member
Joined: Feb 14, 2024
Topics: 195 / Replies: 934
Reply
RE: Simple Plane Tool…

Ah yeah, forgot to mention that bit. Yeah works now, cool!

16 years ago
Forum
Reply
RE: Simple Plane Tool…

Still same problem I’m on 3dsmax 9 x64 and happened on 3dsmax 2009 x32 as well…

16 years ago
Forum
Reply
RE: Simple Plane Tool…

If I double click it creates the small plane but doesn’t give an error.

16 years ago
Forum
Reply
RE: Simple Plane Tool…

Well… I get the error I posted earlier… It does create a very small plane… 0.01m x 0.01m 1×1 segments, 0,0,0 orientation.

16 years ago
Forum
Reply
RE: Simple Plane Tool…

Scrap that, I wasn’t click dragging… nice tool, think I might have to have a play with this idea.

16 years ago
Forum
Reply
RE: Simple Plane Tool…

I’m quite interested in this tool, however when I run it I get the following error after the first click. MouseTool:bldgLot #stop OK MouseTool:bldgLo…

16 years ago
Forum
Reply
16 years ago
Forum
Reply
RE: Any way to build my startup dll?

No idea what you’re trying to do… But if you save any file as maxstart.max it will use that file as a template every time you open it. So can be pre-…

16 years ago
Forum
Topic
Forum
Replies: 1
Views: 15
Reply
RE: Accessing Render Element channels after rendering?

I’ve finally found a solution to my problem, I can render any massive image in strips/columns/squares with render elements and it takes up just one sp…

16 years ago
Forum
Reply
RE: Accessing Render Element channels after rendering?

Yeah I’m going to try that but the problem I’m attempting to solve is when strip renders over-write the render elements. I just hope I can grab the fi…

16 years ago
Forum
Reply
RE: Accessing Render Element channels after rendering?

Thanks Zeboxx, that’s certainly interesting… but I was hoping there might be a way to access it without using Render() So I can set it up as a Post-re…

16 years ago
Forum
Topic
Forum
Replies: 8
Views: 17
Reply
RE: Coordinate System Measurements

There was a topic not too long ago with something similar. A place to start would be looking at GetViewTm() for the transformation matrix of the viewp…

16 years ago
Forum
Reply
RE: Move vertecies to surface?

Yeah I know, but I highly recommend the modifier, you can use it in far more efficient ways such as working with splines. You can also pretty easily …

16 years ago
Forum
Page 63 / 76