DaveWortley
@davewortley
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Joined: Feb 14, 2024
Topics: 195 / Replies: 934
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15 years ago
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RE: Assigning textures to a list of items

A quick easy way to code this is to use the material editor slots for telling the script which material to use, the slots are numbered 1 to 24. $.mat…

15 years ago
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15 years ago
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RE: Using NetRender causes artifacts on render…

Seems as if I have to tell it to RenderFields = false to fix this…

15 years ago
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RE: Render and Save Command

for i = 1 to 10 do ( f_name = “C:\ est\image” + i as string + “.png” Render outputfile:f_name )

15 years ago
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RE: #CropSelected Render Option Broken/Missing from 3dsmax 2009? Replacement?

Yeah that’s what I ended up doing as well Good ol’ Bobo examples

15 years ago
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RE: Merge in Xref Objects?

Opps, forgot to say thanks for this! I managed to get what i wanted by not merging and instead editing the baseobject of the xref, saved a load of pip…

15 years ago
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RE: Deforming mesh

You could sample say every 10th Vertices, record it’s position and test it at a further point in time and see if it’s different… cue accuracy issues …

15 years ago
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RE: Save out half-sized version after render?

The idea is so we have the full resolution version for final compositing and then save out a small jpeg version that we can use for putting a low-res …

15 years ago
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