Keep up the good work!
A quick easy way to code this is to use the material editor slots for telling the script which material to use, the slots are numbered 1 to 24. $.mat…
Seems as if I have to tell it to RenderFields = false to fix this…
for i = 1 to 10 do ( f_name = “C:\ est\image” + i as string + “.png” Render outputfile:f_name )
Yeah that’s what I ended up doing as well Good ol’ Bobo examples
Opps, forgot to say thanks for this! I managed to get what i wanted by not merging and instead editing the baseobject of the xref, saved a load of pip…
You could sample say every 10th Vertices, record it’s position and test it at a further point in time and see if it’s different… cue accuracy issues …
The idea is so we have the full resolution version for final compositing and then save out a small jpeg version that we can use for putting a low-res …