Nope, the imageindex defaults to -1 if not set to anything but doesn’t work sadly… I tried making an image 1×16 pixels big but it still puts an imageb…
Better than using Execute, you can also use: Getnodebyname (“String” + i as string)
I made a system where the landform was divided into areas, and then it was populated with objects based on what size the area was and orientated to it…
You can use escape characters in the strings to make a multi-line error message. So use to do a carraige return. Messagebox “This is a very very very…
As always Bobo a thoroughly conclusive and extremely helpful post! I was unaware of the :: I’ve got around it before declaring my Rollouts as Globals …
I think Replaceinstances() is my favourite function in maxscript
A much better way to approach this than searching through the scenematerials for scenematerials[i].diffusemap is to use the getclassinstances function…
So an array of arrays works fine, but would prefer to be using Structs for easier coding, is there any way to make these persistent between sessions/m…
Ok Ignore the Deadline part of this鈥?it鈥檚 just the contents of the array not staying persistent鈥?/p> persistent global AR_Tasks AR_Tasks = #() struct …
Yep cheers guys, After a few mins of playing around it seems completely obvious now, option 1 is the way.
Scrub that, needed to create an object first
Tried running your code buy got this error… K $Dummy:start @ [0.000000,0.000000,0.000000] $Dummy:out_start @ [33.330002,0.000000,0.000000] OK $Dummy:…