Cool! I’ve always wanted to make my maxscript editor dance! :surprised :shrug:
Some form of callback to catch the Z being pressed or button being pressed, establish the bounding box of the selected group(s), and pass back the tra…
Epic maxscript skills, some really interesting tips there. The pivot fix appears to have half sorted the Z zooming issue… it at least orbits around t…
Bug: Selecting a GroupBox and pressing Z centers on world 0,0,0 not the box.
Well if you change the timeslider it’ll update the bounding box, but not interactively when you move objects.
Nice! Put this code on the end of Denis’s if you want the groupbox to be automatically created. thegroup = GroupControl pos:selection.center for o…
Can’t figure out how to get your code working Denis, where’s the instruction manual
Cheers for those bits guys, very useful. Denis, I’m a bit confused about the concept of using a Scripted Manipulator for this… Do we still use a Box…
Haven’t written one of those before Will be doing some digging tomorrow
Defo, what do you think is the most optimised way to do this? A callback function which updates the box’s size is obvious way to go… but… Just to p…
True but why would you group things that are so far away? Layers would be a better organizing system in this case.
Hopefully can code in some form of callback to do this, good idea!
Ideally yes. I agree the bounding wireframe box might be a bit too much for certain cirumstances but if you were to hide your geometry you’d suddenly…
If a selection of nodes already has a heirachy I’m going to make it just reparent the top level nodes.