One day I hope to show what I made… Slightly kick-ass Render Management system Soon… soon…
You lost me long ago Denis, I can see what you’re doing it and why, but I’ve got a setup here where all our scripts are in a central repository as scr…
Sometimes it works because you’re testing things and declaring functions and structs in a global scope and then next time you go to restart max it won…
If these are all so useful is it worth lobbying Autodesk to include them in the next 3dsmax build? Surely you’ve done all the hard work for them?
I’m intrigued by these functions, how do you actually get these set up with max? Do you need to compile a DLX file?
I think you might struggle to do what you’re looking to do with maxscript at least,
If you’re looking for in-view panning check the script I wrote on this page…
I find the best way to store information is with setAppData and the rootNode setAppData rootNode 1234567 “”
I think of it as like Methods… I’ve changed your example to be more the way a function inside a struct would work instead of referencing outer variabl…
Sorry yes I haven’t covered that on my blog at all. I’ve found the Dynamic RolloutCreator to be a but annoying to code… I’ve done a different techniq…
And if you really want to use RolloutCreator then you should be able to have a function for the rollout if you assign it to a new local value… and the…
Take a look at the lessons on my blog below… If you’re using RolloutCreator it’s harder to do this sort of function, look at how you can make rollout…
See this thread here…
The key thing is you get a list of renderers that gives you a value like this: Mental_Ray_Renderer but when you look to see what renderers.current i…