DaveWortley
@davewortley
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Joined: Feb 14, 2024
Topics: 195 / Replies: 934
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RE: The MCG Thread: Post Tools, Compounds and questions here!

Another demo, of an Invert Selection / Soft Selection modifier, I could have used this so many times for keeping things procedural!

10 years ago
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RE: The MCG Thread: Post Tools, Compounds and questions here!

Gary shows a bit of MCG in his presentation.

10 years ago
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RE: The MCG Thread: Post Tools, Compounds and questions here!

I expected a comment like that from DenisT, but I’m sure he’ll still manage to school us all on how it should work even if he doesn’t use it to make h…

10 years ago
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RE: The MCG Thread: Post Tools, Compounds and questions here!

I think they still have some way to go with regards to mesh processing speed in MCG, but I trust the developers will improve this in forth-coming SP a…

10 years ago
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RE: Navigating materials with maxscript

Something along these lines will probably help you… StandardMaterial diffuse:Mix() for o in scenematerials where o.diffuse_texmap != undefined do (…

10 years ago
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RE: Get faces from material ID?

If you wanted to use no scripting at all you can use the Volume Select modifier to select by Material ID / Face ID. A nice little secret of max!

10 years ago
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RE: Unknown Property:"unwrap" in undefined

You probably want this… $.modifiers[#unwrap_uvw].setMapChannel 0 Not got max to hand to test though.

10 years ago
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10 years ago
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Replies: 3
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RE: Apply id by selection order

You aren’t trying to convert the text “1” to a number value, you’re trying convert #(“1”) to a number which is an array value instead. Filterstring r…

10 years ago
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RE: Grabbing The Material Preview

Yes please Klunk, that would be an awesome tutorial. I’d love to use that function.

10 years ago
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RE: Grabbing The Material Preview

I’ve got another slightly hacky way of doing it. Install Kees’s Helium plugin, and you can use the function to get the shader ball as a bitmap value….

10 years ago
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