for o in lights where classof o != TargetObject and (custAttributes.get o def_test) == undefined do custAttributes.add o def_test I still get additio…
Sometimes you need to have a group as one object for things like VrayFur, spawning particles on, distributing as one object, conforming, exporting as …
I’m sure you don’t have a competitive side Denis This is something I was trying to do but someone else beat me, pretty cool workflow possibilities w…
Go on Denis, download 2016 and have a play, I’m sure you’ll hate it
Not quite loft as a modifier, but I think I quite like the ‘look-at-spline’ approach for controlling banking, the way of doing it in standard Loft is …
More cool stuff from Christopher… I like the comment… “While you can’t create procedural texture maps with Max Creation Graphs (at least not now)” I …
From Clovis. “Second MCG experiment, with shapes this time I reproduced two scripted modifiers I did before. Faster results” [VIMEO]125280097[/VIMEO…
My first two proper MCG modifiers! I’m learning fast! Another simple little plugin. MCG_AttachWorld. This allows you to ‘attach’ an object as a modif…
Autodesk Tutorials
Loads of example to download and play with here!
In the MCG there is a package button, you press that and you get one file to distribute to anyone else you like Which I believe is a .zip file with a…
An awesome example from Clovis Gay! [VIMEO]125168423[/VIMEO]
A quick test with MCG and maxscript… show $.modifiers[1] .middle : float .range : float ._dummy : boolean .pluginGraph : filename .pluginGr…
For those on the Book of Face. Here’s a group Martin Coven has setup.