DaveWortley
@davewortley
New Member
Joined: Feb 14, 2024
Topics: 195 / Replies: 934
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9 years ago
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RE: Viewport in OCULUS RIFT

I’m not sure there is a solution, but I’m certainly hoping there is one soon. Maybe VrayRT will have support soon… you never know.

9 years ago
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RE: Caculate camera viewport size?

Search for Martin Breidt’s ImagePlane script. It’s free!

9 years ago
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RE: Maxscript – Good place to save ini? and permissions?

If the user has windows UAC then don’t save in the program files folder, you’ll have to go in the user directories instead, which is also then set per…

9 years ago
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RE: Challenge: Graph Spline Gizmo/Helper/Scripted Plugin

The spline can have any number of knots and be any type of smooth/bezier etc… The MCG script uses LERP to get points along a curve.

9 years ago
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RE: Copying files, administator rights?

Make sure your script goes to userscripts rather than the scripts directory if you want to avoid permissions issues.

9 years ago
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RE: drag and drop in the viewport; path to the script

There is a function which is getThisScriptFilename() Which will get the filename of a script that is being run, but it has to be in the script that i…

9 years ago
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RE: make some object hidden in the select list and totally lock objects?

You can get a node name before it is deleted and then you could make a copy so it’s kept in the scene, it will break any references but if you know wh…

9 years ago
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RE: make some object hidden in the select list and totally lock objects?

You could write callbacks to make sure that the object never gets hidden or frozen, that would be better than a timer control. I think the class of o…

9 years ago
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RE: rollouts and background bitmap

You’re probably better off doing this with a dotNet Form and dotNet UI controls.

9 years ago
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RE: MCG Controllers

Controller Outputs are: Color Controller Float Controller Point3 Controller Point4 Controller Position Controller Rotation Controller Scale Controlle…

9 years ago
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RE: MCG Controllers

How would a multi-parent constraint work?

9 years ago
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RE: MCG Controllers

If you were on the beta Denis you could get access to the very latest build

9 years ago
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RE: MCG Controllers

I’ve just released a stupidly simple controller that is quite useful. @DenisT – You got Max 2016 yet to play with MCG?

9 years ago
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