DaveWortley
@davewortley
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Joined: Feb 14, 2024
Topics: 195 / Replies: 934
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RE: Max 2016 and 4K monitors

PolyHertz: Oh I didn’t realize it was Qt based like Maya now. That’s great news It’s still an amalgamation of technologies, it looks like QT is …

9 years ago
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RE: Max 2016 and 4K monitors

I wonder if Max 2017 will offer any hope with this when we see it next week… the early leaked screenshots show and entirely new UI… there must have be…

9 years ago
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RE: MCG scaling object to face boundry

I’ve put what I’ve got up on the offficial MCG facebook group, I’ll keep working on the quad part.

9 years ago
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RE: MCG scaling object to face boundry

Yes, the tricky part however is getting the polygon face rather than the triangle face. I’ll take a look at this later and see what I can come up wit…

9 years ago
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RE: MCG facade clone modifier help

If you’re on Facebook join this group… Loads of help and discussion there… When looking for MCG nodes I find that I always press x then type in a *…

9 years ago
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RE: Best way to store a variety of values….

The biggest revelation about CA for me was when I discovered baseObject:off so you can put the CA on the Transform-node not the shape-node (I always p…

9 years ago
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RE: Best way to store a variety of values….

I wanted to keep it on the node rather than making it a scene global.

9 years ago
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RE: Best way to store a variety of values….

That’s an interesting thought…

9 years ago
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Replies: 15
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RE: Best way to trim down an overly complex hierarchy structure

I’m revisiting this problem again, as I don’t like the flattening it does. There are some times when we want a deep hierarchy. I came up with a nice…

9 years ago
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RE: Best way to trim down an overly complex hierarchy structure

Yeah a good few options better than mine there! I like the variable depth level from DenisT’s solution. Good work chaps, nice to bounce ideas about!

9 years ago
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RE: Collect all animated tracks…

I knew there was a big thread about this somewhere

9 years ago
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Replies: 3
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9 years ago
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