DaveWortley
@davewortley
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Joined: Feb 14, 2024
Topics: 195 / Replies: 934
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RE: Max 2016 and 4K monitors

PolyHertz: Oh I didn’t realize it was Qt based like Maya now. That’s great news It’s still an amalgamation of technologies, it looks like QT is …

10 years ago
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RE: Max 2016 and 4K monitors

I wonder if Max 2017 will offer any hope with this when we see it next week… the early leaked screenshots show and entirely new UI… there must have be…

10 years ago
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RE: MCG scaling object to face boundry

I’ve put what I’ve got up on the offficial MCG facebook group, I’ll keep working on the quad part.

10 years ago
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RE: MCG scaling object to face boundry

Yes, the tricky part however is getting the polygon face rather than the triangle face. I’ll take a look at this later and see what I can come up wit…

10 years ago
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RE: MCG facade clone modifier help

If you’re on Facebook join this group… Loads of help and discussion there… When looking for MCG nodes I find that I always press x then type in a *…

10 years ago
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RE: Best way to store a variety of values….

The biggest revelation about CA for me was when I discovered baseObject:off so you can put the CA on the Transform-node not the shape-node (I always p…

10 years ago
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RE: Best way to store a variety of values….

I wanted to keep it on the node rather than making it a scene global.

10 years ago
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RE: Best way to store a variety of values….

That’s an interesting thought…

10 years ago
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Replies: 15
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RE: Best way to trim down an overly complex hierarchy structure

I’m revisiting this problem again, as I don’t like the flattening it does. There are some times when we want a deep hierarchy. I came up with a nice…

10 years ago
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RE: Best way to trim down an overly complex hierarchy structure

Yeah a good few options better than mine there! I like the variable depth level from DenisT’s solution. Good work chaps, nice to bounce ideas about!

10 years ago
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RE: Collect all animated tracks…

I knew there was a big thread about this somewhere

10 years ago
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Replies: 3
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10 years ago
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