Have a search I posted about it in another thread, it’s much easier in 2015+
Great stuff Denis, this stuff is gold. Mind if I write a blog about this and quote your code?
Thanks guys, that’s not me going crazy then… continuing going crazy is the other annoying factor… what if the array of structs has copies in it that …
Yeah I was trying to avoid having to put a load of extra things in our startups folder but actually this tool is used every day so it’ll be ok…
Interesting that looks like a nice middle-ground between the 3dsmax matchPattern function and full user-unfriendly regex. I’d keep your case paramete…
Probably makes sense to render every 2nd frame and then use a comp tool to fill the gaps? Would be much more efficient.
I made a delete mesh modifier which you can animate on and off using MCG in 30 seconds. Now you can just wire-parameter it.
I vote wait and see… defo a step in the right direction and a huge amount of work to go to make it into what it needs to be.
Not bad Jorge!! Better than we collectively got here! n= 2 for some reason returns a 2×2 grid with 2 spare, but that looks like the only odd one!