DaveWortley
@davewortley
New Member
Joined: Feb 14, 2024
Topics: 195 / Replies: 934
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RE: Get the SELECTED layer

Have a search I posted about it in another thread, it’s much easier in 2015+

8 years ago
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RE: DeepCopy maintaining Pointer to Value?

Great stuff Denis, this stuff is gold. Mind if I write a blog about this and quote your code?

8 years ago
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RE: DeepCopy maintaining Pointer to Value?

Thanks guys, that’s not me going crazy then… continuing going crazy is the other annoying factor… what if the array of structs has copies in it that …

8 years ago
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RE: Persistent Struct Definitions

Yeah I was trying to avoid having to put a load of extra things in our startups folder but actually this tool is used every day so it’ll be ok…

8 years ago
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RE: Strings 'WildCard' matching

Interesting that looks like a nice middle-ground between the 3dsmax matchPattern function and full user-unfriendly regex. I’d keep your case paramete…

8 years ago
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RE: render on two's

Probably makes sense to render every 2nd frame and then use a comp tool to fill the gaps? Would be much more efficient.

8 years ago
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RE: Need help with an 'instance-delete on obj move' script

I made a delete mesh modifier which you can animate on and off using MCG in 30 seconds. Now you can just wire-parameter it.

8 years ago
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RE: Max 2017 – New UI – Qt… I'm disappinted

I vote wait and see… defo a step in the right direction and a huge amount of work to go to make it into what it needs to be.

8 years ago
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RE: Challenge: Find Prime Factors….

Not bad Jorge!! Better than we collectively got here! n= 2 for some reason returns a 2×2 grid with 2 spare, but that looks like the only odd one!

8 years ago
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