I don’t know if you an submit stuff to the renderfarm by script, but another option might be to render full size, with a key-green mask (geometry or s…
Ah, OK. The things I’ve written wouldn’t do that – they were more for storing all sorts of render settings as presets. Seems like it would be pretty …
I’ve written a couple of tools in my time that might help you. Can you be more specific, and I’ll see if I can dig them out?
A couple more ideas that might help you: 6 – Pick up computer. 7 – Throw out of window.
A few ideas for workarounds in the meantime: [ol] [li]Create an intermediate dummy, link the xref to that, then rotate the dummy[/li][li]Apply an XFo…
Maybe it’s just me, but I don’t really understand what you’e asking. Can you be more clear?
Yup – adding nodes and such like is a max 8+ thing. You’ll have to reference the node manually in your script for max 7, and use a “dependsOn”. Dave
> GetCurrentSelection vs $selection as array I’ve just realized I’ve missed the whole point of this thread
Very true! Saying that, I use $ in my scripts a fair bit, and definately when just testing stuff out in the listener. I often use “if $ == undefined…
$ could be a single Object or a Selection/ObjectSet, but using getCurrentSelection(), you’re guaranteed of receiving an array, so you have some unifor…
Yup… that’ll be the one.
OK, Here’s my take: struct scriptExpr ( expr = “”, function getSubAnims src trg path = ( local sas = getSubAnimNames src if sas != …
Ha ha, well at least you save me the trouble of finding out
What I would try is this: [ol] [li]Get your target controller as an object[/li][li]Create a recursive function that recurses through any object’s sub…
Can you use some combination of filterstring exprForMAXObject execute ?