davestewart
@davestewart
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Joined: Feb 14, 2024
Topics: 38 / Replies: 371
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Replies: 6
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RE: Interactive bitmaps

Hey, that’s really cool! Maybe next time post a small screenshot that links directly to the script. I think I’d be more likely to play then.

17 years ago
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RE: Is it possible to access the "render region" region using maxscript?

Just in case anyone has done this before (in which case I’ll not bother), I’m building a script that works out the minimum screen area needed to rende…

17 years ago
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RE: Is it possible to access the "render region" region using maxscript?

Awesome. Just found that myself! Thanks Martin, Dave

17 years ago
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RE: Next MeditMaterial Free Slot

And you can of course, wrap the martials part of the import in an undo, so the user could effectively “Undo Material Editor update” if it didn’t work …

17 years ago
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RE: Next MeditMaterial Free Slot

You do know that you can load and unload materials from slots don’t you? Some people seem to think that max can only have 24 materials. The scene can …

17 years ago
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RE: Self references in Script Controllers?

The at time sounds godo to me also, but you may also want to look into weak references, although not sure if they are the answer here. Anyway, Paul Ne…

17 years ago
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RE: Sort camera's keys selection range on timeline

I was tidying up an old camera script the other day, and it occurred to me halfway through that the thing to remember with cameras is that it’s only r…

17 years ago
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RE: Sort camera's keys selection range on timeline

Hi Filip, Sorry – I don’t understand your question! Could you post a screenshot or something? Thanks, Dave

17 years ago
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RE: "bubble chamber" particle system

Yup – Jared Tarbell does some wicked stuff. I added your script as an operator in an an event below the birth event, and the particles just move down…

17 years ago
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RE: grid to bitmap

Can you not just loop thourgh the verts (in any order) and multiply the XY position of the vertex / face by a scalar? bmpSize = 5 gridSize = 500 gri…

17 years ago
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RE: Select/deselect random objects?

A few to get you started: Changing “every” will randomly select every X objects. From the current selection, replacing the current selection: every…

17 years ago
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RE: How to convert Max's transform matrix to Maya's trans. matrix?

Thanks for posting Loocas, that’s a nice tidy function You’re correct about the camera – it had me stumped for ages on a similar project. It’s actua…

17 years ago
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RE: Maxscript basic question

2 for the price of 1, then! Not bad at all…

17 years ago
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