Hey, that’s really cool! Maybe next time post a small screenshot that links directly to the script. I think I’d be more likely to play then.
Just in case anyone has done this before (in which case I’ll not bother), I’m building a script that works out the minimum screen area needed to rende…
Awesome. Just found that myself! Thanks Martin, Dave
And you can of course, wrap the martials part of the import in an undo, so the user could effectively “Undo Material Editor update” if it didn’t work …
You do know that you can load and unload materials from slots don’t you? Some people seem to think that max can only have 24 materials. The scene can …
The at time sounds godo to me also, but you may also want to look into weak references, although not sure if they are the answer here. Anyway, Paul Ne…
I was tidying up an old camera script the other day, and it occurred to me halfway through that the thing to remember with cameras is that it’s only r…
Hi Filip, Sorry – I don’t understand your question! Could you post a screenshot or something? Thanks, Dave
Yup – Jared Tarbell does some wicked stuff. I added your script as an operator in an an event below the birth event, and the particles just move down…
Can you not just loop thourgh the verts (in any order) and multiply the XY position of the vertex / face by a scalar? bmpSize = 5 gridSize = 500 gri…
A few to get you started: Changing “every” will randomly select every X objects. From the current selection, replacing the current selection: every…
Thanks for posting Loocas, that’s a nice tidy function You’re correct about the camera – it had me stumped for ages on a similar project. It’s actua…
2 for the price of 1, then! Not bad at all…