davestewart
@davestewart
New Member
Joined: Feb 14, 2024
Topics: 38 / Replies: 371
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16 years ago
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Replies: 3
Views: 18
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RE: 3dsmax ListView options

Woah – loads of properties, methods, etc! I hate hacking around in the editor for this sort of thing. Is it better to build stuff in Visual Studio, m…

16 years ago
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RE: 3dsmax ListView options

Ah, cool, thanks Pete. Has anyone made a list of all the freely available and useful to mx .net controls yet? I tried this with AX, but so many of th…

16 years ago
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Replies: 7
Views: 20
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RE: Cartoon Eyes – Auto "Squash and Stretch" Pupils

That’s quite cool actually! Needs a bit of tweaking perhaps as some of the squishes are a bit extreme, but niec effect. Is the amount of squish based …

16 years ago
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RE: Building a DotNet color chart – New Article on LoneRobot.com

Hey Pete, I’m not doing anything with .net right now, but out of interest, would there be any point converting the color values (internally) to HSV an…

16 years ago
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RE: Which max versions to install?

Oh lordy. Halfway through installing stuff and Vista/GeForce 9800 GTX hates max. I’m getting major viewport issues. Yuck.

16 years ago
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RE: Which max versions to install?

True enough. If I can avoid littering the system with backburner services, that would be good!

16 years ago
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RE: Which max versions to install?

My mate has just signed me up and gifted me Hlaf Life 2 or something. I’m in enough trouble as it is with Guitar Hero III and Assassins Creed on teh X…

16 years ago
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RE: Which max versions to install?

UAC hs gone (what a faff) but I quite like aero. Is it a resource hog or something?

16 years ago
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RE: Which max versions to install?

Cheers Pete, That sounds like a good compromise. Gawd, do I hate installing software and copying files and settings! And vista managed to give me a BS…

16 years ago
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Replies: 13
Views: 47
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RE: Instance light to particle, but light is lagging behind particle by 1 frame

I’ve had this before, and pretty sure I found a solution in the PFlow forum. Try a little search there

16 years ago
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16 years ago
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RE: Loading/unloading of objects per frame?

Is the vertex count / order of all the objects the same? Perhaps you could import the first mesh, and with the subsequent meshes, animate their verti…

16 years ago
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