davestewart
@davestewart
New Member
Joined: Feb 14, 2024
Topics: 38 / Replies: 371
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Replies: 19
Views: 45
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RE: A* Pathfinding help

I’ve done A* (or similar) in Flash, but never MXS. You could also use the distance function: if distance [1,1] [2,2] > 1 then print “expensive!”

18 years ago
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RE: Macroscript PolySpline v2.1

Hi Peter, Thanks for the reply. > Your idea have not large application Well, I wouldn’t be so sure about that! I animate things along paths more …

18 years ago
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RE: Macroscript PolySpline v2.1

What a great tool! I wish I had this last week when I was doing a whole load of animation of objects along trajectories – it would have been REALLY u…

18 years ago
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RE: Function wont return value only OK

Thinking about it… apart from the logic, it’s because the function is recursive. Even though you return from one function, the rest of the tree of fun…

18 years ago
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RE: Function wont return value only OK

Your logic is flawed in the function, so the function is recursing the children correctly, but not returning anything – apart from the default “OK”. …

18 years ago
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Replies: 2
Views: 14
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RE: initial dir in Max 7…

It’s a pain isn’t it!

18 years ago
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RE: initial dir in Max 7…

Not that I know of. You have to use getSaveFileName, but you can stick in a path: getSaveFileName filename:”c:\ est.test” types:”Test Files (*.test)|…

18 years ago
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18 years ago
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RE: object pos = particle pos problem

Hmmm… I probably could – but as with most busy people don’t have the time! In my head I think I know the maths, but it would take a bit of testing to …

18 years ago
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RE: object pos = particle pos problem

There you go… bit of an update. Thought I’d add teh scaling option too so now it’s a bit more versatile. If you wanted to extend it, you could probbal…

18 years ago
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RE: object pos = particle pos problem

Yeah, the new scripted controllers (IScriptCtrl) can use weak references to nodes in the scene, as oposed to the old “depndsOn”. If you like I can edi…

18 years ago
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RE: object pos = particle pos problem

Ah, sorry about that. Yeah – the script was actually written to do just what you’re doing… constrain lights to particles. I’ll take a look now with a …

18 years ago
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RE: object pos = particle pos problem

Hey, I wrote the following script a while back to lock objects’ position / rotation to PFlow particles using scripted controllers. It works for what …

18 years ago
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