Do you know how to write a recursive function? If so, there’s your answer. If not, ask back here.
s = sphere() b = box() sc = s.position.controller[3].controller = float_script() sc.AddNode “b” b showinterfaces sc — this command will show you a…
Very cool.
Sure. Just set the spinner’s controller to be the same as the CA’s controller.
If you want lights to use the mental ray shadow map by default on creation, put this script in your 3dsMax8\Scripts\Startup directory. fn setMRShadow…
Awesome stuff
Hi Jonathon, OK – generally, the modifier is flawless. It works great on high-face count models (I haven’t tested on pollies) apart from the odd crash…
Hi Jonathon, Wow! Amazing stuff. Brilliant. Fantastic. I’m loving it! I’ll take a look and get back to you with some thoughts and feedback. In the mea…
Hi Jonathon, What can I say? Thank you very much!! The difference that this will make on this project is absolutely massive. I thought I had wasted 2 …
You are da man Of course, the only other thing I forgot to mention was a radiobutton set for the primary axis. Should just be a simple case of swa…
OH MY GOD!! Jonathan – I am STUNNED! I’ll happily take the plugin any way you can manage it, but I’ll let you know my intentions so you can see how I …
I’ve taken a look at the maxsdk and all the source code is in there for the bend modifier, which subclasses SimpleMod2, a C++ modifier base class. So …
Hi Paul, Well a day of coding yesterday and I reckon it’s done. However, SimpleMod seems to be so SLOW on anything but low poly counts, and max crash…
Yup… been testing it and it’s looking good so far. I’ll post back when I’m done. Thanks for the input, Cheers, Dave
Hi Jonathon, Yep – that’s what I did in the end: val = amount * iy p.x = cos(val) * x – sin(val) * z p.z = cos(val) * z + sin(val) * x And it work…