davestewart
@davestewart
New Member
Joined: Feb 14, 2024
Topics: 38 / Replies: 371
Reply
RE: CSolver Simple Problem

Hi Harry, I’ve never used Reactor, but I thought I’d have a fiddle. This worked for me; am I missing your point? c = CSolver() p = Point_Point() c.ad…

18 years ago
Forum
Reply
RE: Detaching elements into individual objects.

I wrote a load of text layout scripts for a project last year. If you want each letter to remain as an editable TextShape (but laid out nicely) this w…

18 years ago
Forum
Reply
RE: maxscript control question

Subrollouts, anyone? rollout ro1 “Rollout” height:200 ( subrollout sro1 “sub rollout” height:180 ) rollout sro1 “sub rollout” height:200 ( button bt…

18 years ago
Forum
Reply
RE: Problem with collect in max9

Hi John, Well my definition of a bug is something that is broken, and I wouldn’t say this is broken, more just the way it is. I just tested it in max…

18 years ago
Forum
Reply
RE: Problem with collect in max9

I don’t think so. It’s just allowing you to store Integer64 values as User Properties. n = 64L setUserProp $ “my64Int” n x = pow (getUserProp $ “…

18 years ago
Forum
Reply
RE: Problem with collect in max9

Hi Dan, I love conundrums like this, so I had a crack: for obj in objects do ( local prop = getuserprop obj “SYSTEM_SIDE” format “% : % ” prop …

18 years ago
Forum
Reply
RE: Generating thumbnails

Why bother with lights at all? You coudl just let max use it’s default lighting. Also, if you don’t want to render everything, I’m pretty sure in the…

18 years ago
Forum
Reply
RE: MaxScript Noob, need help with addBones and select

It doesn’t really matter to be honest with you; all that script does is create some objects to save then merge into an empty scene. The thing you need…

18 years ago
Forum
Reply
RE: MaxScript Noob, need help with addBones and select

This one should be pretty simple. No workarounds needed! v = point3 50 50 50 s = sphere pos:(random v -v) t = teapot pos:(random v -v) …

18 years ago
Forum
Reply
RE: MaxScript Noob, need help with addBones and select

What you need here is: objName = “Bip_T_01” obj = getNodeByName objName select obj If you have a read through “Node Common Properties, Operators, a…

18 years ago
Forum
Reply
RE: looking for script to save multiple selected obj separately.

for obj in geometry do saveNodes obj (“c:\ emp\\” +obj.name+ “.max”) quiet:true EDIT: Sorry Andreas, posted at the same time!

18 years ago
Forum
Reply
RE: canExecute??

For simplicity’s sake, you could go with try/catch, however if you’re writing the data in the first place as XML I would just include a “type” attribu…

18 years ago
Forum
Reply
RE: canExecute??

If it’s just simple stuff, perhaps you could filterString the string into it’s component parts, filter out operators, then test for defined strings, o…

18 years ago
Forum
Reply
RE: MAXSnake!

WOAH! How mad is this!!? If you turn on animation mode, then run the script to start the game and play the timeline – max records all the animation, …

18 years ago
Forum
Reply
RE: MAXSnake!

Thanks for the compliments, chaps! It’s been ages since I’ve done any maxscripting so it was nice to get my teeth into this one. If I get time I’ll p…

18 years ago
Forum
Page 20 / 28