davestewart
@davestewart
New Member
Joined: Feb 14, 2024
Topics: 38 / Replies: 371
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RE: Help with ease in/out calculations

Been using these in Flash for years. Nice work Georg!

17 years ago
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RE: New MXS Editor

Hi Paul, Yeah I know. I just think its strange that the code window in scripted controllers or such like is bascially notepad. Writing code there is n…

17 years ago
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RE: New MXS Editor

I really hope they’ve taken an overall approach, and integrated it into all areas that max can be scripted, such as scripted controller dialogs. I’m n…

17 years ago
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RE: New MXS Editor

Thank F— For That!

17 years ago
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RE: Scripting idea? (underscores instead of spaces)

I’m all for spaces, as I like to keep things “human”. If you use all underscores you can’t double-click a word in a name and just start typing to repl…

18 years ago
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RE: Check for errors and clean me up.

Hey, Took a very quick squiz at the code in notepad. You seem to have a good grasp of various control structures and syntax. Wihout getting into what …

18 years ago
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RE: Can't access with Maxscript

Maybe you’d be better off with a scripted helper?

18 years ago
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RE: Strange behaviour running a script in an empty scene

There’s definately something up… but nothing big enough to cause a scene.

18 years ago
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RE: Strange behaviour running a script in an empty scene

Yeah, it’s no big deal, just something curious that came up as I was testing for something else. :curious:

18 years ago
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RE: Bitmap merging…

> It has a pasteBitmap function Cool tip… Just for fun: arrMaps = #(“c: emp\smile.gif”, “c: emp\scream.gif”) — your smilie files 😉 map =…

18 years ago
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18 years ago
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RE: Improved path deform (with not so improved garbage collection)

Oh my lord – just seen you’re running a try/catch on every iteration! No wonder it’s so slow. You really need to get a better check in there than that…

18 years ago
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RE: Improved path deform (with not so improved garbage collection)

Wow, some pretty cool stuff there! I was working on something similar a while back but it was a pre-twist modifier using an f-curve to achieve the sam…

18 years ago
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RE: Improved path deform (with not so improved garbage collection)

Hi Antton, I ran the script, applied the modifier, selected the first spline… and max (9) froze. (It’s still frozen now). I assume that’s NOT supposed…

18 years ago
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