In short: *The particleIndex variable describes the index of a particle inside a specific particle container. *Particles inside a container are number…
Aha. Thanks for the info. The word “buggy” has been mentioned a few times, so I’ll be glad to put them straight! Great for me though, as it’s got me …
Hello Bobo, As always your replies are informative, authorative, and very helpful! Thank you. On a side note, the design company I’m doing this job f…
ZeBoxx2: There might be a way around that, as well – not too sure Yeah – it would be cool. It’s the sort of thing you could waste hours on tryin…
Here’s another solution, that uses a target node and a normalized vector to produce a slightly more flexible result in the viewports. If you wanted t…
Thanks Bobo. I was delving in the docs and came across… <void>updateParticles particleSystem time …which seems to work just fine in the edito…
Is there any reason “at time” doesn’t work with the PFlow interface commands? A loop using “at time” returns only the values at frame 1, whereas “sli…
Hey bobo, Thakns for the reply. Yup I realised I had left a few statements in there. I was just playing with the syntax, then rushing out the door to …
What a nice gesture. Yes, Joyous Festive Salutaions to One and All!
Hi again Johan (or any other SVN users!), OK – I’m getting it. Still options that look dangerous like “patch this” and “branch that”, but I get the b…
Hey Johan, WOW! Thanks so much for that detailed explanation, I’m sure that will give me a great head start. No doubt I’ll be back with questions, but…
Hey Johan, I’ve had Tortoise on my hard drive for a while now, I just don’t know how to use it, and finding help on the web has been non-eventful. C…
render renderType:#selected doesn’t do it for you then?