Bobo: Thus, try multiplying by (rotateXmatrix -90) ONLY without the other transform and see what happens. I’m thinking the same thing. Perhaps …
Hmm… I’ll try this to see what happens. (Most likely it will point down, and not front in the new coordinate system.)
I’m really not getting this now. I’d been playing with rotateXMatrix -90 and had figured that it was the same as matrix3 [1,0,0] [0,0,-1] [0,1,0] [0…
Aha… a full and more than satisfactory explanation! Thanks. The only thing is – can you give me a clue as to how I would go about creating this “spec…
Hi again Bobo. I really appreciate you taking the time to help me out as I’m clearly out of my depth on this one! I’m not sure if I can answer your …
Hi Bobo, Now the Y rotation is flipped, and the Y position is also flipped. It’s almost like the result of the first solution needs to be reflected t…
Hello, Not sure if anyone is looking at this, but I’m battling through my Friday night / Saturday morning here – it would be really great if someone c…
Hi Bobo, Ok – the position looks great, but I just don’t seem to be getting the rotations I’m apparently supposed to be getting. According to the dev…
Hi Bobo, Thanks for replying! I couldn’t post for half an hour or so, but I’m checking it out now. I’m sure I’ll be back in a mo with another question…
Thanks chaps. Sadly I’m not on max for the next few weeks, but I’ll jump in and test again as soon as I get a chance. Cheers! Dave
I just thought I’d put this post back on the first page for a bit. Thanks Joel for your input. Yeah, I also set position last to “reset” the object, …
A much more elegant solution
Does showinterfaces do what you want? Mind you – that’s not on the fly. Perhaps you could create some kind of lookup table? Not sure if you’re…