davestewart
@davestewart
New Member
Joined: Feb 14, 2024
Topics: 38 / Replies: 371
Reply
RE: progressBar and sleep

It might be worth looking at the timer UI item instead of a for loop with sleep.

17 years ago
Forum
Reply
RE: menu to rollout

You mean kind of what you can do in Maya (isn’t it?) ? If so, you can just create your new toolbar, then go customize interface, and drag the menu op…

17 years ago
Forum
Reply
RE: How to display selected object name in viewport corner

Nice, Richard! Any reason you a) kept the initialization code out of the struct and b) instantiated an instance? This worked just great… struct…

17 years ago
Forum
Reply
RE: Removing variables from memory?

IkerCLoN: function ( do nice things and use some variables that are stated below this function ) In this case, you can what’s called “pre-decla…

17 years ago
Forum
Reply
Forum
Reply
RE: Removing variables from memory?

Swami Lama wrote a script to do this a while back (search scriptspot.com) but it’s not really the way to go. You really need to get a handle on scope …

17 years ago
Forum
Reply
RE: Managing scripts and paths in larger projects

Hey Richard, Thanks for the info! I’ll check out some of the things you recommend. Anyone else, feel free to chip in too. Cheers, Dave

17 years ago
Forum
Topic
Forum
Replies: 3
Views: 12
Reply
RE: Does struct have "self" concept…

Hey Shane, Thanks for the explanation! Sounds similar-ish to what I was doing – I wanted to be able to create a modular struct that could be self ref…

17 years ago
Forum
Reply
RE: Does struct have "self" concept…

Hey Shane, Just checking your ponderings. I was playing with something like this a couple of years ago, and it’s an intersting one. It does smack of …

17 years ago
Forum
Reply
RE: Full Dynamic rollout – var visibility pb

Yup – I’m not going to look at your code, but it sounds like you need to pre-declare your rollout names. At the top of the script, simply put: local…

17 years ago
Forum
Reply
RE: Coloring particles with bitmap

Now that is way cool :drool:

17 years ago
Forum
Reply
RE: Searching for Callbacks..

And I wish autodesk would update all its functions use “to:” ! ss = stringstream “” callbacks.show to:ss

17 years ago
Forum
Reply
RE: Searching for Callbacks..

Well, callbacks.show() lists all callbacks, so I guess it’s just a case of filterstring-ing that string.

17 years ago
Forum
Reply
RE: CgTalk Maxscript Challenge 019: "Fun and Games"

Hey Erilaz, I couldn’t get your game to work! — Error occurred in <handler>() — Frame: — spinnerTransform: [0,10,0] — Obj: $Circle09 -…

17 years ago
Forum
Page 12 / 28