It might be worth looking at the timer UI item instead of a for loop with sleep.
You mean kind of what you can do in Maya (isn’t it?) ? If so, you can just create your new toolbar, then go customize interface, and drag the menu op…
Nice, Richard! Any reason you a) kept the initialization code out of the struct and b) instantiated an instance? This worked just great… struct…
IkerCLoN: function ( do nice things and use some variables that are stated below this function ) In this case, you can what’s called “pre-decla…
Hilarious!
Swami Lama wrote a script to do this a while back (search scriptspot.com) but it’s not really the way to go. You really need to get a handle on scope …
Hey Richard, Thanks for the info! I’ll check out some of the things you recommend. Anyone else, feel free to chip in too. Cheers, Dave
Hey Shane, Thanks for the explanation! Sounds similar-ish to what I was doing – I wanted to be able to create a modular struct that could be self ref…
Hey Shane, Just checking your ponderings. I was playing with something like this a couple of years ago, and it’s an intersting one. It does smack of …
Yup – I’m not going to look at your code, but it sounds like you need to pre-declare your rollout names. At the top of the script, simply put: local…
Now that is way cool :drool:
And I wish autodesk would update all its functions use “to:” ! ss = stringstream “” callbacks.show to:ss
Well, callbacks.show() lists all callbacks, so I guess it’s just a case of filterstring-ing that string.
Hey Erilaz, I couldn’t get your game to work! — Error occurred in <handler>() — Frame: — spinnerTransform: [0,10,0] — Obj: $Circle09 -…