you could do it by popping the character into figure mode and getting positions of bones. for example to get the lenbth of the upper arm you can get …
dont have max in front of me but it should be possible to detach the selected faces to a new element within the existing mesh saves having to make a b…
gallenwolf. this might be a silly question but how are you freezing the transforms? also are you wiring it via parameter wiring to a slider in the vie…
sounds like it gallenwolf. i will have a look into that tommorow. cheers!!!
thanks blue it kind of works but what its doing now is continually adding to the position of the points regardless of the slider value… this is an ex…
ok to return the correct number of frames i use this: totalframes = animationrange.end as float / ticksperframe now simply concatenate this string …
its a bit of a hack but maybe you could regester the dialog as a veiport and switch the layout to 2 panes 1, with the dialog in and one set to perspec…
hang on a second. are we sure we want a 3d model in the dialog? the original post didnt mention a 3d model if you want a render then you could render …
sorry my bad. typo copying it from my other computer thanks for the heads up on that i have deleted the + from the original post
ok i think the expression has to be parsed again meditmaterials[2].‘diffuse_weight.shader’.map2.map2 returns the correct value so now i got to find a…
ok so i have written a tool that allows you to set figure mode for any biped in the scene. I will put put it on line and put a link to it here asap