I ended up using replace on the first bone of every vert and setting it to 0 , and then removing 0 weighted verts on the mesh- this effectively remove…
Thanks for the tip eek, I had written out the skin data as well but it wasnt applying – but i think i know what I did wrong – didnt zero out exisiting…
thanks Paul. How would I go about getting the CA Def?
problem solved, there is a little application everyone is running here called filebox which causes get save path to not work, wrote a check to see if …
ah sounds like we have a contender, is there a way to ceck on a machine to see if SP1 is installed?
tried this: ( local savePath = getSavePath() messagebox (“your path is ” + savePath) ) still getting ” ” and tried it on 2 different machines could …
yeah managed to wrap it up in a function that is called after a frame is rendered thanks for your help Paul and JHN :d
use copies of the mesh with a soft selection on it, and use skin wrap to deform small areas of the mesh then shapshot them to new morph targets