Thanks Bobo. The script is part of a larger tool, and the part I’m working on is a “simple” poly counter. It counts renderable triangles(for games), …
That did the trick. Thanks so much for your help. That has been driving me insane for awhile now. I did’nt realize you could just declare them… Wow. …
Thats it, I’m flying to Rotterdam and buying you a beer. Dude, I can’t believe I did’nt see that. It was driving me mad for the last few nights. I he…
You guys are just the best. Rens, Paul and Martijn, I can’t thank you enough. I was leaning towards Paul’s solution but it was not as simple as his. M…
Thanks Rens, but no luck. If you look at the rotation value of the slice gizmo, you will see that it still thinks “world” is the object it’s applied t…
Bobo: I can’t thank you enough(yet again)! Thanks so much for taking the time to explain that one to me. I’ve been going mad trying to figure it out…
Wahooney: Thanks a ton for the prompt reply. That helped me alot. Using your answer, I was able to reverse-engineer this stuff a bit. Bobo: Man, you …
I do exactly what posm does, and it works pretty well. Usually I try to check scriptspot.com and Maxplugins.de every week or so to see if there is any…
Yup, I’ve tested it. It’s definately displaying the smoothed mesh like LW, ie, with the spline loops, but I cannot seem to edit them…well, I can, but…