darwin
@darwin
New Member
Joined: Feb 14, 2024
Topics: 20 / Replies: 37
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RE: script controller

Product Version 2018

5 years ago
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RE: script controller

A new obstacle arose, I create a new group that is created automatically with a base name. How do I include it in the variable thegroup?? in the video…

5 years ago
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RE: script controller

Excellent, it was just what I needed, you make everything much easier to understand when you write your code. Thank you!

5 years ago
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RE: script controller

It’s just an example , in the expression is written any text, what I wanted to show are the steps.

5 years ago
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Replies: 11
Views: 31
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5 years ago
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Replies: 0
Views: 17
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RE: Float script that affects an array of objects?

Excellent!., thank you very much for all the help.

6 years ago
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RE: Float script that affects an array of objects?

I need one more help, the code works perfect if there is only one path in the scene, and if there are 2 how would you change the code? the problem se…

6 years ago
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RE: Float script that affects an array of objects?

It’s exactly what I was looking for, it works like a charm, thank you very much for your contribution.

6 years ago
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Replies: 6
Views: 14
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RE: Create bones to specific points

I appreciate your help, but it is necessary that the points are previously created by the user and placed on screen in different places, here I show y…

6 years ago
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Replies: 5
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RE: GetNormals / GetFaceNormal simple Question

It’s excellent! if we want to get the normals of the vertices you can give us an example? thank you.

6 years ago
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RE: Only one bone per object

denisT: max modify mode for k=1 to 100 do ( slicer = getnodebyname (“slicer_” + k as string) bone = getnodebyname (“bone” + (formattedprint k format…

6 years ago
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