Maybe you can also ask this user the question who did the opposite 3ds Max biped to Maya Human IK Rig
The little experience I had is that with composite material can be done, but on screen the response is very slow, at the level of animation is terribl…
The group’s administrator has already published the list of changes from the last update. The group has been very active lately.
The change of interface of the forum was an unforgivable error, it killed the activity of the forum. It’s unrecoverable now
You have other places to ask the question. Anyway, cgtalk is one of my favorites. forums.autodesk.com 3ds Max Programmin…
A great job Congratulations
AEI: planenormal = [0,0,1] – the plane normal dirpos = [0,0,0] – the dummy pos dirnormal = [0.781506,0.493022,0.382331] – the bone direction xx = …
AEI: as matrix3 * It’s pretty sure I’m using it incorrectly, you can generate a .gif image and upload it to see the result you get?
Thanks for the explanation,… I wasn’t aware of this, I’ll keep studying.
darwin: dirnormal = [0.781506,0.493022,0.382331] – the bone direction These are basic questions. Sorry. 1:How do you get the direction of a bone?…
Thanks for the answer, what is the right way to use it? It is applied to one object at a time and after that is to relocate each object to where it w…
It’s awesome! Thank you very much.
It’s excellent, thank you very much! One question… you may be able to add 2 bones in the list of each driver as you can see in the image I posted