Finally got to solve it, by adding particleInteger tag, and then test that tag to the chunksarray iteration, if it’s match, then replace the shape…
Sorry for the late update, we were busy with other things, anyway I’ve uploaded a new version below. We fixed the temp_dummy delete issue, now it will…
I really don’t know why no one replied for this, but this is a really fantastic script, and I’ll bet it is gonna be really useful, thanks a lot for ma…
Uploaded a new version, now support multiple objects to track, and support free camera, also Vray Physical Camera… haven’t implemented rotation yet, …
ShakeandBake: I’ve tried in max 2009, and it works well, so you may forgot to select a node or a camera (this script need all it’s input assigned to a…
For the rotation, I’m sorry but I haven’t found an accurate way to convert max rotation onto After Effects rotation, all our attempt always failed, th…
erilaz: one more thing, if you want the script to export the data quickly (ie: if the scene have massive poly amounts) simply uncheck “preview”, and t…
Thanks a lot for the feedback,it doesn’t rotate yet but we are currently trying to also incorporate rotation and automatically creates composition, so…
thanks mate for testing… well any feedback would be greatly appreciated!
Okay I Finally got it working, and here is the expression: testRay = $Tape_FL as ray FL = intersectRay $Land testRay FL_rot = matrixFromNormal FL.dir…