daft-crut
@daft-crut
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Joined: Feb 15, 2024
Topics: 4 / Replies: 10
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RE: Particle Ordering Consistencies

Finally got to solve it, by adding particleInteger tag, and then test that tag to the chunksarray iteration, if it’s match, then replace the shape…

14 years ago
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Replies: 1
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RE: Max to After Effects Script

Sorry for the late update, we were busy with other things, anyway I’ve uploaded a new version below. We fixed the temp_dummy delete issue, now it will…

16 years ago
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RE: TransUV: Transfer UV regardless topology

I really don’t know why no one replied for this, but this is a really fantastic script, and I’ll bet it is gonna be really useful, thanks a lot for ma…

16 years ago
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Replies: 0
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RE: Max to After Effects Script

Uploaded a new version, now support multiple objects to track, and support free camera, also Vray Physical Camera… haven’t implemented rotation yet, …

17 years ago
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RE: Max to After Effects Script

ShakeandBake: I’ve tried in max 2009, and it works well, so you may forgot to select a node or a camera (this script need all it’s input assigned to a…

17 years ago
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RE: Max to After Effects Script

For the rotation, I’m sorry but I haven’t found an accurate way to convert max rotation onto After Effects rotation, all our attempt always failed, th…

17 years ago
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RE: Max to After Effects Script

erilaz: one more thing, if you want the script to export the data quickly (ie: if the scene have massive poly amounts) simply uncheck “preview”, and t…

17 years ago
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RE: Max to After Effects Script

Thanks a lot for the feedback,it doesn’t rotate yet but we are currently trying to also incorporate rotation and automatically creates composition, so…

17 years ago
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RE: Max to After Effects Script

thanks mate for testing… well any feedback would be greatly appreciated!

17 years ago
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Replies: 20
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RE: Adding Z rotation?

Okay I Finally got it working, and here is the expression: testRay = $Tape_FL as ray FL = intersectRay $Land testRay FL_rot = matrixFromNormal FL.dir…

17 years ago
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Replies: 1
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