I see a skinops.mirrorpastebone() function when I do a showproperties on skinops. It takes 3 arguments… unfortunately none of the inspector functions …
Hi guys, I had this problem when figuring out particle detections on mesh objects so I could draw trails from the particles on the UV’s of the mesh. …
awesome, thanks Bobo
Have you ruled out using custom attributes?
Come to think of it, I don’t think you can externally access values as properties unless they exist within a rollout or utility. A work-around would …
I think (although I can’t be sure without seeing the rest of your code) that your boneList is in local scope, and when you use the execute method it e…
Thanks guys! Bobo, I never knew $ had that quality! That’s what threw me off, thanks a bunch :thumbsup: EDIT: As a side note, doing this test: …
Hey Wahooney, I’ve scoured the forums for this same answer, and I gave up convinced that no one! has ever successfully drawn a gw.polygon. I can dra…
Is the array you’re looking for in a scripted rollout/dialog? If so you may need to use the rollout’s name then access the local array as a property …
ok! I found out what the problem was: After doing some testing, I found that the bitmap IO methods worked fine when I was just working with bitmaps….
That’s what I’ve been doing too hblan, I just wish there were a way to set render settings through maxscript! If I have hundreds of jobs to send off,…
Is there truly no way to specify output settings prior to sending a job to the netrender interface? If not, then what are the BitmapIO methods for – …