d3coy
@d3coy
New Member
Joined: Feb 14, 2024
Topics: 11 / Replies: 123
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RE: xsi screen deform

all I can say is: “holy crap” I wonder if it would be possible to take a screen-mapped FFD and manipulate the control points using the PainterInterf…

19 years ago
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RE: create an accurate bounding box

Haha, yea… the quest for the OBB. Its moved beyond my comprehension at this point I think. I suppose the only way I could think of doing it would be…

19 years ago
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RE: create an accurate bounding box

Doh, just when I thought I had it. The plot thickens

19 years ago
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RE: create an accurate bounding box

What a great exercise in trig this has been, haha. Using the two most extreme verts, it is possible to construct a matrix and determine the most accu…

19 years ago
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RE: create an accurate bounding box

I think if you did these operations you would find the solution: Loop through the vertices, and store the verts with the highest x, lowest x, highest…

19 years ago
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RE: Really simple script, select by name apply a modifier, if not, found skip it.

Glad it worked Took long enough, haha ( local theObjs = for o in selection collect o if theObjs.count != 0 do for o in theObjs where…

19 years ago
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RE: Really simple script, select by name apply a modifier, if not, found skip it.

There was an extra parenthesis Gotta love syntax errors, I really should have tested these before writing them out to you. Anyways, the below scrip…

19 years ago
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RE: Really simple script, select by name apply a modifier, if not, found skip it.

sorry about that, I’m writing these from my head. There’s a syntax error here: local theObjs = for o in selection do collect o should be: local…

19 years ago
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RE: Really simple script, select by name apply a modifier, if not, found skip it.

Well you’ll have to find out the name of your in-house modifier in Maxscript and swap out the (meshsmooth()) modifier in the code I wrote. Whoever wr…

19 years ago
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RE: Really simple script, select by name apply a modifier, if not, found skip it.

something like, ( local theObjs = #() select $*_LOD* if selection.count != 0 do ( local theMod = (meshsmooth()) theMod.iterations …

19 years ago
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RE: Exporting vertex position to txt file

I’ve had this problem before. A Float value in Maxscript can only store decimal places to a certain amount before it clips them off. You will need t…

19 years ago
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RE: Need Help with (what should be simple) MaxScript

I think the paramwire interface is what you’re looking for; it links up two tracks like what you’re talking about. It doesn’t really need to be maxsc…

19 years ago
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RE: Network bitmap paths upgrader – Bernardo amorim

Great idea – its always such a pain to manage max’s absolute pathing in a pipeline. Thanks for sharing

19 years ago
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RE: bitmap rendering problems in dialog

Hey masd, You’ll have to post the code for us to get a clear picture of what’s going wrong, but if I had to guess, I would say your code is referenci…

19 years ago
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RE: Access to Mirror Paste button in Skin?

Awesome, thanks for the arguments Paul. How did you find them out? Guess and check? I couldn’t get any inspections to work on them.

19 years ago
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