Glad you liked it! Have fun, make sure your radii are as accurate as possible otherwise it’ll get a little weird…
Hey Tyson, Assuming you can reliably obtain the radius of each “gear,” you could drive one gear off the other using quaternions. In this example the…
The .addTarget method needs an object or subanim, if you gave it $Box01.modifiers[#Attribute_Holder].Test_Spinners[1] it should work, since the [1]…
Ahh I see them now. Thanks a bunch Bobo, everything I wanted to know and then some. I should have dug a little further into the help file before go…
hey vasquez888, Just for another solution to the same problem, whenever I make copies of arrays I find that using newArray = for i in oldArray col…
Bobo without you I don’t think many of us would make it. You always give the most concise answers to every question and then some. Thanks a million f…
That’s awesome Yannick. Guess I need to go buy a C# book after work today
When we create class libraries in C# and use them via maxscript, is it significantly faster than using straight MXS? If so, are custom .ms files fill…
Bravo guys, can’t wait for this implementation!
distance $box01.pos $box02.pos
I usually try to avoid adding modifiers and getting info off of them if I can get all the info I need on the current object, in-place. It just seems …
haha Have a good night man
Hey man, I just wrote a script that does this a couple of days ago actually! I needed it to convert (generally square) buildings to straight “boundi…
Do you mean two faces sharing all the same verts? You could loop through every face, save the vert numbers from every face, and compare the arrays.