Excellent, eagerly awaiting those dll’s ehulser
There’s a great paper called: “Advanced Character Physics” by Thomas Jakobsen I downloaded it a while back, you should be able to find it on Google……
I think the method of averaging the previous (t-1) and future (t+1) velocity integrations would yield more accurate readings at time t, like you say B…
double post :rolleyes:
I think so too, haha. Thanks for going back and forth with me on this, eek. I was always under the impression that speed is velocity? I just don’t …
But a vector is a direction and a magnitude, is it not? From Wikipedia: In physics, velocity is defined as the rate of change of position. It is a …
Ahhh I dunno guys. In 3-space, velocity is a vector quantity, just as acceleration is also a vector. Velocity is both a speed and a direction – the …
You can get an object’s velocity at a time t by: (at time t obj.pos) – (at time (t-1) obj.pos) “at time” is the MXS context you use to get an obje…
Ahh I see, I misunderstood your question I often get carried away and make large unnecessary posts; nothing new, haha. I hope someone else can help…
I believe you mean that the particle’s position changes too rapidly frame to frame? The reason is because the script is being called at every integra…
Hey Bercon, I know the problem you speak of. Its very strange, but when manipulating the image io settings, they don’t transfer over when netrenderi…
haha, I feel the same way. One function to rule them all… I guess I’ll continue writing special-case material fetching code.
For some scripts I’ve written in the past I used getclassinstances and searched through some modifiers on a “special case” basis (like displace mod as…
Excellent! Thanks Yannick for the link.