Dude, you are the one exporting the materials, how should I know what your Multi/Sub Material looks like? I’m sorry, I suppose I did word that a li…
Thank you for your responses, Bilbo. No worries on the normal transformation matrix thing. I appreciate all the help you give me and it was a simple o…
A bit of an update, I’ve found that tempMat.numsubs is returning 10, which is I’ve learned is the default number of materials if none are specified. I…
Good idea, Martjin. In doing so I found out I was attempting to write tempNorm, not tempNormal (as the temporary variable is named). That was silly. Y…
The error reads: –Unknown propery: “ambient” in test: Ink__n_paint I guess the interpreter cannot infer that theMat is supposed to be of type mate…
Hmm…do I need to specify the type of theMat in the function I declare? I get an error at that top line: amb = theMat.ambient It says ambient is an u…
Bobo, you are truly the man. Thank you.
Bobo: Trying to program in MAX without knowing how MAX works is like trying to repair an UFO in Area 51 So I’ve learned… Here is the deal: Bec…
Thank you for your responses, guys. I’m a little (ok alot) confused, though. I’m not really familar with the concept of submaterials or multimaterial…
Haha, I think I found it. Man, I must have done a dozen searches in the SDK, and none of them contained just the word “materials”. I was doing “get ma…
Cool, thanks Bobo. It’s a trivial amount of work to sort the faces, but I’ll probly just do it in C++ as it’ll be quicker for me to program and I can …
Ok so between searching the SDK, checking google, and this post and another on gamedev.net, I’ve had no response. Granted it’s only a been a day but I…
Ahh yes, that makes sense. I was thinking since they’re normalized it doesn’t matter that the shape is way out in the middle of no where. However, sin…