CyberSlag5k
@cyberslag5k
New Member
Joined: Feb 15, 2024
Topics: 4 / Replies: 16
Reply
RE: Very odd normals

Dude, you are the one exporting the materials, how should I know what your Multi/Sub Material looks like? I’m sorry, I suppose I did word that a li…

21 years ago
Forum
Reply
RE: Very odd normals

Thank you for your responses, Bilbo. No worries on the normal transformation matrix thing. I appreciate all the help you give me and it was a simple o…

21 years ago
Forum
Reply
RE: Very odd normals

A bit of an update, I’ve found that tempMat.numsubs is returning 10, which is I’ve learned is the default number of materials if none are specified. I…

21 years ago
Forum
Reply
RE: Very odd normals

Good idea, Martjin. In doing so I found out I was attempting to write tempNorm, not tempNormal (as the temporary variable is named). That was silly. Y…

21 years ago
Forum
Topic
21 years ago
Forum
Replies: 9
Views: 63
Reply
RE: Materials: Let's kick it up a notch!

The error reads: –Unknown propery: “ambient” in test: Ink__n_paint I guess the interpreter cannot infer that theMat is supposed to be of type mate…

21 years ago
Forum
Reply
RE: Materials: Let's kick it up a notch!

Hmm…do I need to specify the type of theMat in the function I declare? I get an error at that top line: amb = theMat.ambient It says ambient is an u…

21 years ago
Forum
Reply
RE: Materials: Let's kick it up a notch!

Bobo, you are truly the man. Thank you.

21 years ago
Forum
Reply
RE: Materials: Let's kick it up a notch!

Bobo: Trying to program in MAX without knowing how MAX works is like trying to repair an UFO in Area 51 So I’ve learned… Here is the deal: Bec…

21 years ago
Forum
Reply
RE: Materials: Let's kick it up a notch!

Thank you for your responses, guys. I’m a little (ok alot) confused, though. I’m not really familar with the concept of submaterials or multimaterial…

21 years ago
Forum
Reply
RE: Materials: Let's kick it up a notch!

Haha, I think I found it. Man, I must have done a dozen searches in the SDK, and none of them contained just the word “materials”. I was doing “get ma…

21 years ago
Forum
Reply
RE: Materials: Let's kick it up a notch!

Cool, thanks Bobo. It’s a trivial amount of work to sort the faces, but I’ll probly just do it in C++ as it’ll be quicker for me to program and I can …

21 years ago
Forum
Reply
RE: Materials: Let's kick it up a notch!

Ok so between searching the SDK, checking google, and this post and another on gamedev.net, I’ve had no response. Granted it’s only a been a day but I…

21 years ago
Forum
Topic
Forum
Replies: 14
Views: 56
Reply
RE: Object exported in crazy coordinates

Ahh yes, that makes sense. I was thinking since they’re normalized it doesn’t matter that the shape is way out in the middle of no where. However, sin…

21 years ago
Forum
Page 1 / 2