Hey thanks mate! I think this is really what i was looking for, i didn’t know about this subrollout clause, it will work for the UI I want (i was con…
I don’t know if I have explained very well my problem. I’m adding and removing rollouts dinamically with addrollout and removerollout, that’s why i ne…
I’m using a floater window so i can dock it (registering it) and have several rollouts… is there another way to have that and get the menubar without …
try adding and subObjectLevel == 4 subObjectLevel lets you get and set the sub-object level in the Modify panel if it is open: 1: vertex 2: edge 3…
try using on isEnabled return (selection.count == 1 and $.modifiers[#edit_Poly] != undefined) (I think you want it to work just if there’s one objec…
What you can do is to have a new name for each door instead of calling all of them door01. That way you won’t have problems selecting them. So what yo…
if you have an object in your scene called “box01” you reference it in maxscript with “$box01”. To see what mark is saying draw two boxes in an empty …
You can find help on this on the maxscript reference under a topic called node transfrom properties /Lui