Cthulhu
@cthulhu
New Member
Joined: Feb 15, 2024
Topics: 5 / Replies: 70
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RE: Showing and hiding objects…

and again, you forgot a parenthesis you should take a deeper look into the structur of maxscript… it should look like this: rollout floaterExample “…

21 years ago
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RE: Showing and hiding objects…

you just forgot the parenthesis around your codeblock. if there is more than one line after a ‘do’, you need to put them around, so it should look lik…

21 years ago
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RE: oh, yet another question

you first have to parse through the name of the camera (search for the String Functions in the reference, i think filterString is what you need here) …

21 years ago
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RE: Newbie Maxscript question

you should take a look at the “objectsets” topic in the maxscript reference. there are examples on how to get objects of a specific kind. in fact, all…

21 years ago
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RE: Request for Draw-Selection-Tool

thanks texlon i just found a few bugs, removed that stupid lag when you start selecting and added an option to use the brush for selecting larger are…

21 years ago
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RE: Request for Draw-Selection-Tool

updated the script, it now also works on editPoly. I’m pretty happy with it now, except that it is a bit laggy sometimes, but i don’t think this can b…

21 years ago
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RE: Request for Draw-Selection-Tool

ok, i also tried it with the painterInterface. what i didn’t like was that the faces get selected by vertex, so i changed that. the drawback of this i…

21 years ago
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RE: Request for Draw-Selection-Tool

hmm, i just tried polyMagus, but it doesn’t seem to work, strangely it doesnt even start properly… i am using max6, maybe thats the point… gloupi, you…

21 years ago
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RE: Request for Draw-Selection-Tool

hi! i am also thinking about writing such a script, i just didn’t found a easy way yet to recognize which face lies under the mousecursor, i thought a…

21 years ago
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RE: scene objects controler

you simply forgot to exit the loop after selecting the new object. also you do have to do some checks if you want to restart at the first object when …

21 years ago
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RE: Objectreferenz to itself

hehe, yes, thank you and currently working with high speed on the third part, which will be totally awesome, of course :buttrock:

21 years ago
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RE: Objectreferenz to itself

if i understand you correctly, then you will need a loop that goes through each object: objList = getCurrentSelection() for obj in objList do ( xpos …

21 years ago
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RE: Objectreferenz to itself

you can use $ to get the currently selected object(s), so $.pos.x gives you the x pos of the current object. but this will not work in scripted contro…

21 years ago
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RE: batch exporter-help wanted !

just tested this, seems to work correctly… outputpath = getSavePath “Save to:” if (outputPath != undefined) do ( objList = getCurrentSelection() for…

21 years ago
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RE: batch exporter-help wanted !

oh, sorry, i just forgot that exportFile exports the complete scene, so you should put a ‘Select ob’ before the exportFile in your loop and add the pa…

21 years ago
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