and again, you forgot a parenthesis you should take a deeper look into the structur of maxscript… it should look like this: rollout floaterExample “…
you just forgot the parenthesis around your codeblock. if there is more than one line after a ‘do’, you need to put them around, so it should look lik…
you first have to parse through the name of the camera (search for the String Functions in the reference, i think filterString is what you need here) …
you should take a look at the “objectsets” topic in the maxscript reference. there are examples on how to get objects of a specific kind. in fact, all…
thanks texlon i just found a few bugs, removed that stupid lag when you start selecting and added an option to use the brush for selecting larger are…
updated the script, it now also works on editPoly. I’m pretty happy with it now, except that it is a bit laggy sometimes, but i don’t think this can b…
ok, i also tried it with the painterInterface. what i didn’t like was that the faces get selected by vertex, so i changed that. the drawback of this i…
hmm, i just tried polyMagus, but it doesn’t seem to work, strangely it doesnt even start properly… i am using max6, maybe thats the point… gloupi, you…
hi! i am also thinking about writing such a script, i just didn’t found a easy way yet to recognize which face lies under the mousecursor, i thought a…
you simply forgot to exit the loop after selecting the new object. also you do have to do some checks if you want to restart at the first object when …
hehe, yes, thank you and currently working with high speed on the third part, which will be totally awesome, of course :buttrock:
if i understand you correctly, then you will need a loop that goes through each object: objList = getCurrentSelection() for obj in objList do ( xpos …
you can use $ to get the currently selected object(s), so $.pos.x gives you the x pos of the current object. but this will not work in scripted contro…
just tested this, seems to work correctly… outputpath = getSavePath “Save to:” if (outputPath != undefined) do ( objList = getCurrentSelection() for…
oh, sorry, i just forgot that exportFile exports the complete scene, so you should put a ‘Select ob’ before the exportFile in your loop and add the pa…