hmm, i don’t think you can do this in maxscript directly, but there might be some tools around which can do this and which you can start from within y…
cool i am sure i will need this sooner or later!! about your problem with the tables and thumbnails, have you thought about using an activeX control…
yes, this way makes more sence. i know i also have had this problem some time ago, but i just can’t remember how i solved it and in which script i did…
you could use the filterString function, just put all characters that are not allowed into the filterpattern and you will get an array of strings, the…
hmm… what is so bad about declaring functions as globals (except that naming thing)? i always do that on larger projects so that i can share the funct…
If i am going to use a lot of functions in a script, i always declare these functions as globals at the beginning of the script, so i can use them whe…
hey andreas! if you really find a way to do this, it would be great if you could post your solution!!! i also have had this problem some time ago with…
have you tried the getSegLengths() command? this should do what you want…
i didn’t found any way to get these information either, but you can try the following: when you create the parrays and bind the spacewarp to it, you c…
hmm… seems like you have found a little bug but you can work around it by using the baseobject, <wind>.baseobject.scale
add a garbage collect ( gc() ) to your script, this will clean up unused memory. you should probably put it after you deleted the geometry… and incre…
hmm… thx, but not exactly what i wanted… reduced to the main problem: i just want to change the animation range while max is playing back an animation…
you should use the getNodeByName() function to directly get the object. try this: on LBox selected Id do ( obj = getNodeByName( ListObjHide.LBox.item…