Thanks for all the information, although it didn’t help me on this problem, it was pretty interesting As mentioned above, I do not need the limits i…
Hmm, it’s a 3rd party exporter, so I’m not sure if they can change this quickly enough, but I’ll talk to them tomorrow. this surely would be the best …
I just found my old code, it uses a DirectAnimation ActiveX Control for the 3D view. But I don’t think that you can do anymore than viewing a simple o…
Not really as far as I know… I once did a test by creating somekind of Direct3D ActiveX-Control (can’t remember which one exactly it was…), which coul…
you could write your own function which compares each element of the arrays and only adds those elements to a new array which are different… if you a…
hi, I don’t know how to do this with custom attributes, but you can save the bitmap into an AppData string of the object. You just have to convert the…
hey jeff, thanks for that link, didn’t know that this was possible! One feature i am missing in most of the editors is a way to collapse functions (or…
Hi, I also tried some alternatives to the MaxScriptEditor. After a little configuration, i found ultraEdit and the editor that comes with visual c++ n…
did you take a look at Gene Cruceans Quadrangulate script? maybe this helps you…
Hi Andreas, don’t know if you are still looking for a way to do this, but I just browsed through ScriptSpot and the max script extensions, and there …
yeah, that would be pretty cool, i also would like to change some functions, but i don’t think they are accessible… maybe bobo knows something about i…
oh, ok, i see, that’s right, it wouldn’t work with individual positions… maybe you can try to not use the polyop.setVert command, but to directly set …
couldn’t you just select the vertices and move them directly with ‘move obj.selectedVerts [x,y,z]’ ? as long as you are just moving, this should work…