Cthulhu
@cthulhu
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Joined: Feb 15, 2024
Topics: 5 / Replies: 70
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RE: Setting Rotational Joint Limits on non-IK-Obj

Thanks for all the information, although it didn’t help me on this problem, it was pretty interesting As mentioned above, I do not need the limits i…

19 years ago
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RE: Setting Rotational Joint Limits on non-IK-Obj

Hmm, it’s a 3rd party exporter, so I’m not sure if they can change this quickly enough, but I’ll talk to them tomorrow. this surely would be the best …

19 years ago
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RE: Viewport with maxscript

I just found my old code, it uses a DirectAnimation ActiveX Control for the 3D view. But I don’t think that you can do anymore than viewing a simple o…

19 years ago
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RE: Viewport with maxscript

Not really as far as I know… I once did a test by creating somekind of Direct3D ActiveX-Control (can’t remember which one exactly it was…), which coul…

19 years ago
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RE: how I get diference between to arrays?

you could write your own function which compares each element of the arrays and only adds those elements to a new array which are different… if you a…

19 years ago
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RE: Saving Bitmaps in Custom Attributes

hi, I don’t know how to do this with custom attributes, but you can save the bitmap into an AppData string of the object. You just have to convert the…

20 years ago
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RE: New MaxScript Editor Concept

hey jeff, thanks for that link, didn’t know that this was possible! One feature i am missing in most of the editors is a way to collapse functions (or…

20 years ago
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RE: New MaxScript Editor Concept

Hi, I also tried some alternatives to the MaxScriptEditor. After a little configuration, i found ultraEdit and the editor that comes with visual c++ n…

20 years ago
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RE: Polygon quadrangulation.

did you take a look at Gene Cruceans Quadrangulate script? maybe this helps you…

20 years ago
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RE: Moving many vertices with ONE call?

Hi Andreas, don’t know if you are still looking for a way to do this, but I just browsed through ScriptSpot and the max script extensions, and there …

20 years ago
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RE: Moving many vertices with ONE call?

yeah, that would be pretty cool, i also would like to change some functions, but i don’t think they are accessible… maybe bobo knows something about i…

20 years ago
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RE: Moving many vertices with ONE call?

oh, ok, i see, that’s right, it wouldn’t work with individual positions… maybe you can try to not use the polyop.setVert command, but to directly set …

20 years ago
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RE: Moving many vertices with ONE call?

couldn’t you just select the vertices and move them directly with ‘move obj.selectedVerts [x,y,z]’ ? as long as you are just moving, this should work…

20 years ago
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