This is great. Nice work driverjase! One thing you might mention though is how processor intensive this can become with the higher poly shapes (Ie a b…
Yea I think that, for me, its the script thats crapefying max when I run it, but I have a few more tests I’m gonna run to see what it is… On another n…
I got XP, but made sure not to get SP2… Still i don’t know whats up… I’m pretty bummed out about it though.:banghead:
Yea ok, I had a few initial problems integrating it into my scene but I have it down now and it seems to work wonderfully well. Thanks alot you two fo…
I’m positively afraid i’m going to have to bump this…
Well, I’ve started trying to figure this out again, but i’m still so very confused. I did find a bank & turn script in the maxscript examples fold…
Well I stared at this for a long time and It’s pretty much all over my head. I’ve simply got on Proceed pCont do ( for i in 1 to count do ( pCont.par…
Have you guys had any luck recently with this? Just wanted to check up…
Ha, yes I still need this… I’m just happily watching along as you guys figure this out and bat out the bugs in it. I’m just trying to keep up with wha…
Glad you guys are working so hard on this thing… Just, don’t kill each other or anything.
Could you have it perform like “recyclable” lights? Like boa said, have it create 5 lights but instead, take those 5 and have the script move them to …
Wahooney, you can email that scene to me instead… cryptite@hotmail.com is my address. Flipped, don’t get me wrong, I appreciate the help. The script …
Which may explain why the omni lights, though ~50% successfully created, tend to either light up at the wrong time, or delete themselves, or, again, n…
First of all, thanks to both of you for your help. However, I have gotten neither to really work so far and I’m having trouble figuring out how to int…