Alas, it was the age old problem in which I was working on the file that wasn’t the same as the one in my startup folder. It’s fixed now… /smacks fore…
Indeed, that makes no sense. It appears moving the print code seems to have fixed it… I’m sure thats almost impossible that that is the fix, but oh we…
Well, upon expanding this script, i’ve been having some problems. I tried to have it save a version of the latest render of its normal size, then cont…
Belay that question, I figured it out. Just needed to divide the height by the aspect ratio to get it and then reset it properly. The code below is th…
Ok thanks alot! That worked. Now i’m trying to maintain aspect ratio. I used the basic math below to try an get it (that might be incorrect, but i hav…
Thanks bobo, that really helps alot. I am, however, having some trouble. I’ve tried to modify it so that it’ll resize the image to 320 x 240 no matter…
Yeah, regardless of whether I saved it or not or where i’m saving it I want it to be saved in a certain location as a constant overwrite of the same f…
Any help would be greatly appreciated, guys. I’m anxious to be able to implement this into my PFDSB…
Ok i’ve been working on making the script support multiple ships. This is what I changed in the Script Operator for generating the ships’ TM’s on Pr…
Alright, i finally got max 7 up and running on my new computer… This scene helps alot bobo, I’m still confused about a bit of the scripting, but I ha…
Thanks bobo, once I get my new computer working, i’ll be able to look at that asteroids script. For now, i’m hosed with max 6 for the time being. I’m …
Oy, well, it sounds like it work work, in theory, however I have no idea how to do that in MAXscript since i’m just learning it now. It makes sense fr…
Fantastic, guys. ViewCone[i].transform = pCont.particleTM worked. While I have you guys here, I have another question. These “viewcones” represen…